My first entry into Ludum Dare, a bullet hell shmup.
Only bullets of the opposite color can hurt you. Running into bullets that are the same color as you will charge your super weapon. Strategically switch colors to avoid damage.
Gamepad: A: Shoot B: Switch World Affinity X: Use Special Attack
KB/M: WASD: Move LMB: Shoot RMB: Switch World Affinity Middle MB: Use Special Attack
Engine: Unity Graphics: Paint.NET Sound: Bfxr
Edit: Disabled the context menu in the web version.
Disabled the context menu in the web version. Thanks for letting me know :)
For those having difficulty getting to the boss: Stick with red so you can ignore the majority of the bullets, and focus on killing the large blue enemies first. They don't shoot directly in front of them, and you do double damage while red.
THANK YOU FOR THE CHALLENGING GAME!!! It seems like a lot of the entries this LD have been on the easy side, and this game does not fall into the "boring" category. Best of luck to you!
Neat! I do think the player's hitbox is a little big for this kind of bullet density, and I found myself staying on red most of the time because using the face buttons made switching awkward.
The only thing I found unfairly hard were the bosses fast blue bullets in "phase 1". They killed me more times than I want to admit. On one try there was also an enemy that was so close to the edge of the screen that I couldn't shoot it normally. The player ship is also a tad finicky to my tastes. The shooting sound also got really annoying after a while. Nice little proof-of-concept / Ikaruga-lite anyways!
Comments12
Thought of Ikaruga as well ;)
For those having difficulty getting to the boss: Stick with red so you can ignore the majority of the bullets, and focus on killing the large blue enemies first. They don't shoot directly in front of them, and you do double damage while red.
So I can't really do a proper review... :/
Anssi@MooseflyGames