Hordes of hideous experiments have escaped from the lab. Trapped with access to nothing but a high-powered hose connected to a vat of liquid cryogenic fluid, keep the monsters at bay!
Controls: The entire game is played with the left mouse button: click and hold to charge, then release.
Your projectiles will freeze enemies on contact, but will eventually break out of their icy prison. You'll need to drop a frozen flying monster onto another monster to permanently take care of them.
Pro tip: Don't freeze a flying enemy directly above you! Pro tip 2: You can chain longer combos by shooting really high
Wow, that is about the most unique control scheme I've ever seen for a game like this. Really challenging to line up, and the fact that you need to hit the flying enemies so they land on the ground enemies adds to the challenge. Solid entry and with some work could probably make for a pretty good full fledged game.
While it's not the most polished game, the core mechanics are fun. I like how you can fire towards the ground to slow enemies down further. I feel like it would be more fun if there was more variation.
Very neat controls and gameplay - really enjoyed solving the "puzzle" that the ground enemies present - the way you can control their positioning to set up big combos is so satisfying. This is an excellent game and with a bit of visual spit and polish would be a great project to take forward post-LD
Quite an interesting mechanic, but a bit slow. With little more content and graphical polish could make a nice little game! Have to admit I played ir for longer than intended :D
You have the elements of a good game here. The tension is real when the orange rectangles get closer and closer. It looks weird to see the purple arc under ground while the charge is very low. It would help to have the controls on a help screen within the game, and to have a pause before immediately resetting the game for another round, I never got a chance to read my score before it was reset to 0. The graphics could use some work, and the GUI font could be upgraded beyond the basic Ariel included in Unity.
I dig this control scheme, and dropping flying enemies for combos is a cool mechanic. With some art and a bit of polish this could turn into something really neat :)
Getting the wave control aimed is challenging and I like the game's premise. When the screen starts to crowd full of enemies it feels like patience and targeting is the game's most important mechanic.
Really interesting controls! I wished it filled up faster more like a quick-shot power meter just so it wasn't quite so frustrating.
After awhile I realized the flying guys can't hurt you and just focused on the ground guys -- feel like I could play forever difficulty-wise. Does it get harder?
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Keep up the good work! :D
After awhile I realized the flying guys can't hurt you and just focused on the ground guys -- feel like I could play forever difficulty-wise. Does it get harder?