REUNION

REUNION

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 1.79
coolness: 0.92
fun: 3.10
graphics: 3.31
humor: 2.11
innovation: 3.19
mood: 3.07
overall: 3.37
theme: 3.87
Created by Sam Giddings and Erwan Stievenard

With thanks to John Roberts

For Ludum Dare 30

Sam 'Skiddings' Giddings & Erwan Stievenard

Story:

The Event has split the world into two dimensions.

Half the world's population in each.

The Event has separated lovers, family and friends

This is a story of two people who seek a way to be together again

Goal:

Work with yourself (or a friend!) to navigate the maze and puzzles

Collect bonus gems! 3 for each player

Three control styles are available:

Keyboard, Controller, 2 Controllers (buggy)

Press 'Space bar' to cycle between styles

Controllers should be automaticly detected (buggy on web)

Go Back To Main Menu / Exit Game

ESCAPE

Move left person:

Keyboard: WASD

Single Controller: Left Analog Stick

2 Controllers: Left Analog Stick on first controller

Move Right person:

Keyboard: Arrow keys

Single Controller: Right Analog Stick

2 Controllers: Left Analog Stick on first controller

View Connections:

START (on controller)

X on keyboard

Hint:

Some objects are still connected to both worlds.

Use the 'View Connections' button to see the links.

NOTES:

Completely lacking in sound :(

Have some ready to go, just not put in yet.

Will do a post jam build.

Made with Unity.

All programming and additional art by Sam Giddings (Skiddings)

'Lead' Artist Erwan Stievenard

Additional Sound effects (unused) by John Roberts

Some Unity standard assets and samples used.

Tools used:

Unity

Aseprite

Pickle

Gimp

Erwan created a load of art assets that I wasn't able to include in the end. I hope I can use them in a post jam build.

Mac and Linux versions untested!

Fixed a bug with triggering loading the ending during the submission hour. I don't know if that counts as breaking the rules...

Fixed the game breaking physics bug (due to my older version of unity).

No source with this, sorry guys.
Found a bug?
Tell us on Discord