Last Known Position

Overall★★★★★★★★★★3.72
Fun★★★★★★★★★★3.78
Innovation★★★★★★★★★★3.54
Theme★★★★★★★★★★4.13
Graphics★★★★★★★★★★3.91
Audio★★★★★★★★★★3.18
Humor★★★★★★★★★★2.88
Mood★★★★★★★★★★3.93
A top-down stealth game set on a lightless alien world.

You wake alone on an alien world forsake by light.
And something has gone terribly wrong.
You are blind - your only tool is a short-range LIDAR ping that gives you a brief peek into to gloom.
Use it to map your surroundings, locate enemies, and find your objectives.
But every ping is a signal, and something in the dartk is listening

Controls


- WASD / Arrow keys - Move
- Space - Fire ping
- E - Interact with terminals and switches
- Tab - Pause menu (also lets you adjust display size)
- F - Toggle fullscreen

Gamepad is also supported: left stick to move, A or RT to ping, X to interact.

Features


- LIDAR ping system with raycasted wavefront rendering - objects are only visible inside the expanding pulse
- Enemy AI that hunts by ping detection, not line of sight - they hear you, not see you
- Doors and switches with linked gate logic
- Mines, scolding leaking steam vents, and deadly pools of acid
- Multiple levels with a campaign progression
- Level selector
- Level editor included in the download (open via the dev menu in-game)
- Secret cheats and dev menu (backtick and shift+backtick)

Alas I only had time to build 2 levels.
There's a full featured level editor and lots of assets - I'll build some postjam levels soon(tm).

This project made heavy use of claude code. It may not be coding in the traditional sense but it's definitely game design, which made this project pretty fun. It certainly took a lot of work. More thoughts on that soon...

Tech

- Vanilla JavaScript (ES modules) — no game framework
- Canvas 2D API — all rendering
- Web Audio API — all sound, fully procedural (oscillators + noise, no audio files)
- Vite — dev server and build tool

It's kind of mad how quickly the AI coding tools takes care of all the boring stuff. No faffing around in Unity this time.

The build-from-scratch level editor

Tools: Claude

Comments15

passalong
passalong21 Apr 2026, 10:09
This game has a super neat premise and presentation! I love these simplistic, vibrant graphics, and I feel they fit well with the LIDAR mechanic. Navigating the world and its threats is engaging and even when you fail, you're learning via trial and error. Only issue I noticed is that the frame rate suffers when sending out a LIDAR ping, which can make it difficult to navigate. Other than that, it'd be awesome to see this fleshed out with some additional audio and sound effects to really pull the mood together.
LDJam user 42607421 Apr 2026, 12:35
Visuals and the scanning effect are really great, loved that
cool idea overall, plays nicely
really wanted to blow up the target on the mini but couldn’t figure it out
feels like this could be expanded further, it’s already fun
Also has some perfomance issues when ping but not crytical at all
Pavlo
Pavlo21 Apr 2026, 12:58
Visual effects are great! Really cool idea!
skiddingsauthor26 Apr 2026, 21:27
I've tried to address the performance issues, and I've added mobile controls - hopefully all within the allowed post jam fixes and porting. No changes to the gameplay or graphics. The original version is available for download.
mechanicallife
mechanicallife27 Apr 2026, 20:10
I think the game look very clean, I managed to beat both levels without much difficulty. The look of it reminded me a bit of Frozen Synapse. I felt like the enemies did not do much though, I mostly dies to walking into random orange objects. I think it's a little unfortunate to use AI to code in game jams but I also think its important to have fun and if the code is a blocker then what the hell. Anyway pretty neat game, and fun that it's just in plain Javascript!
Euler Moises
Euler Moises27 Apr 2026, 23:03
I thought the idea was really cool and I had a lot of fun in the short time I played. I was expecting a longer game, but I imagine the short time for its creation hampered your plans.

Even though it's short, it's very polished. I didn't find any bugs.

I loved the traffic light mechanic. How the light is blocked by obstacles. You did a great job.

Congratulations!
Jahwffrey
Jahwffrey28 Apr 2026, 04:15
Extremely solid implementation, and I really dig the vector graphics style! I was surprised a few times by enemies running out but I usually dodged out of the way, it was a pretty slick effect
The Big Lost
The Big Lost28 Apr 2026, 07:44
Fun little stealth/puzzle experience!

I too am not a fan of the use of AI in a game jam (or in general 😅), but I commend you for disclosing it. The idea is still your own. It holds up well and uses the theme to great effect!

Would’ve loved some music to compliment the mood.
Jhonny11129 Apr 2026, 12:47
Neat idea. The ping might need "some" cooldown maybe.
Grizwhirl30 Apr 2026, 11:25
This was a really cool entry. The ping was handled really well.
cesta30 Apr 2026, 16:03
SOO GOOD!! the graphics are amazing and i loved the idea!! the gameplay was fun, i did get stuck from time to time but it looks like a finish game!! great work :))
Quackqack4 May 2026, 09:10
Love the way the game feels. I also had some performance issues when using the ping but nothing that stopped me from playing the game!
VenomousMouse4 May 2026, 10:26
Very cool idea. Good mechanics and overall nice mood. Good game.

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