
Schrodinghost
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive (may not load correctly).
SCHRODINGHOST !
Just click everywere, hell yeah, it's a Point & click!
mass bugs, and no preloader...
10Mo, could be a bit long , sorry y_y, please wait a bit :)
BUT DAMMIT WE DID IT! AND YOU CAN FINISH IT!
We were very short on time because Point& click game seems to be "simple" to make, but for us... It was not. Not because it is technically hard, there is no big deal with that, but those kind of game need a huge and nice thought code architecture, in our case, it was only chaos!
Nevertheless, we are very proud, and we had so much fun with Schrodinghost!
We hope that you will feel the hapiness and the soul we tried to introduce in this game in spite of its defaults.
Some stuff has been rushed (really rush a LD ? no joke! )and some of gameplay we imagined were cutted in intend to have our game ready on time.
Code & blood tears: looPing + flashPunck
Music, Storytelling, distraction, Jim Beam Whiskey: Valmont de Ragondas
Graphics flood: Carduus
We will make some post compo typos corrections today (text that does not display correctly, bugged feedbacks... we hope that you'll not feel it unfair, no feature will be added, we'll maybe do a post compo version for that.
Just click everywere, hell yeah, it's a Point & click!
mass bugs, and no preloader...
10Mo, could be a bit long , sorry y_y, please wait a bit :)
BUT DAMMIT WE DID IT! AND YOU CAN FINISH IT!
We were very short on time because Point& click game seems to be "simple" to make, but for us... It was not. Not because it is technically hard, there is no big deal with that, but those kind of game need a huge and nice thought code architecture, in our case, it was only chaos!
Nevertheless, we are very proud, and we had so much fun with Schrodinghost!
We hope that you will feel the hapiness and the soul we tried to introduce in this game in spite of its defaults.
Some stuff has been rushed (really rush a LD ? no joke! )and some of gameplay we imagined were cutted in intend to have our game ready on time.
Code & blood tears: looPing + flashPunck
Music, Storytelling, distraction, Jim Beam Whiskey: Valmont de Ragondas
Graphics flood: Carduus
We will make some post compo typos corrections today (text that does not display correctly, bugged feedbacks... we hope that you'll not feel it unfair, no feature will be added, we'll maybe do a post compo version for that.