Space Horror is a turn-based space exploration game heavily inspired by the Arkham Horror board game. You explore planets in a strange dimension connected to both earth and many fictional universes, trying to prevent the alien Kalma horde from overrunning earth.
I ran out of time pretty seriously this time around, which means the game is far from finished (maybe I should have picked a little simpler design) and quite buggy, but it should be playable from start to finish.
Here's some pointers on how to play the game:
* The goal is to build five portals. Each portal costs 10 Energy Cubes (EC). * Each planet (excluding the starting one) has a random number of EC orbiting it. The cubes are automatically harvested when you move to the planet. * One of the planets has a (relatively common) random event that respawns EC around the planets.
* Each turn (after you visit a planet), all the enemy ships in the game generate some Horde Strength. * If Horde Strength reaches 100, you lose the game. * Every 3 turns, a new Horde ship is spawned on a random route.
Amazed by the graphics, however, I think the gameplay is a bit complex for a 48h compo, like you said in the description. Also, for a guy like me that doesn't know the gameplay of arkham horror, I'm a bit lost. Care to do some kind of tutorial to explain how to play?
Looks really good and plays really well. I died once and then couldn't really do anything afterwards. Repairkit wasn't working. But I enjoyed it and the references, too!
I once played Arkham Horror and... woah. Changing it's setting to SF was great idea.
I really like graphics, but I found it little confusing at first which buttons I can press, and which I can't for now. Making disabled even more darker would be great I think. Also I'd be great if battle window was less transparent (maybe with bolder border?), first fight near that white planet (Blaskhyrk I believe) was little unreadable. And lastly it'd be nice to create some tokens for planets with portals already build on.
Audio would've been nice. It was a fun experience nevertheless. I don't know how to win this game I collected all the energy cubes on the map and I couldn't send away teams to planets anymore even though I still had 15 crew left. So I was just flying around killing ships until I lose due to the horde growth... :/
I like this type of game (board game but taking avantage of the possibilities of computers). Remind me out there. Music + work on the interface and it would be very nice.
Nice game! A little hard but I liked the premise. I think the away team mechanics needs work - there's no real reason not to send them down since there's not much indication of what's safe and what isn't. The binary decisions - Meet Them/Ignore - were more interesting because I had to judge whether a situation was safe.
Really cool nonetheless. Very different kind of LD game.
I was enjoying this, but I seem to have gotten stuck somehow, nowhere has any energy cubes, and there's not any away-mission events popping up either... I've been going round and round destroying horde ships - I can now take out even the Juggernaut in one hit - but somehow the horde just keep getting stronger (I get that's just a timer thing, but seeing as I'm an invincible starship of ultimate destruction at this point... pretty sure I can take them on :P) I still need two portals built, and there's just no energy coming from anywhere. I did find one planet that respawned some EC after an away mission, but it only happened once and I've just been stuck at 7 EC ever since =/ Could be really cool if polished up to have better balance and such. Nice idea, enjoyed it up until getting stuck :)
@Tifu (and some others) I'm working on a balance update that should fix the issue. Also in the works better feedback in the early game to make it easier to get into.
Also, if you can win all the Horde ships with a single attack, you can consider yourself a winner, portals or no portals :)
I'm impressed with what you were able to make in 48 hours. Needed some sound, and I couldn't figure out how to exit the game. I liked the random encounters on the various planets, it added some character to the experience.
The graphics is really nice and there was a lot of content in the game! The interface is nice looking but since you can't move them, sometimes they overlap and cause trouble.
I wasn't sure what was going on, but I like the variety of events that happen on each planet. Cool graphics as well. Maybe just a little ambitious for a 48-hour jam.
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I died once and then couldn't really do anything afterwards. Repairkit wasn't working.
But I enjoyed it and the references, too!
I really like graphics, but I found it little confusing at first which buttons I can press, and which I can't for now. Making disabled even more darker would be great I think. Also I'd be great if battle window was less transparent (maybe with bolder border?), first fight near that white planet (Blaskhyrk I believe) was little unreadable. And lastly it'd be nice to create some tokens for planets with portals already build on.
I don't know how to win this game I collected all the energy cubes on the map and I couldn't send away teams to planets anymore even though I still had 15 crew left. So I was just flying around killing ships until I lose due to the horde growth... :/
Music + work on the interface and it would be very nice.
Really cool nonetheless. Very different kind of LD game.
Could be really cool if polished up to have better balance and such. Nice idea, enjoyed it up until getting stuck :)
Also, if you can win all the Horde ships with a single attack, you can consider yourself a winner, portals or no portals :)