StarGrab

Overall★★★★★★★★★★2.50
Fun★★★★★★★★★★2.69
Innovation★★★★★★★★★★2.75
Theme★★★★★★★★★★2.56
Graphics★★★★★★★★★★2.40
Coolness★★★★★★★★★★24%
Touch stars to drag them to the wormholes! But if you run into a pursuing red star or a wormhole yourself... well, game over. Arrow keys to move, spacebar/return to start.

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Yeah, this isn't a whole game exactly. More like part of one. But after FOUR pivots and over 30 hours outright lost... @_@

This is what I salvaged. It's hardly a game, but the game I wanted to make... well, that'll have to happen at a better time.

At least I made a roughly intact game in like... eight hours of building a framework from scratch and eight hours of game design, I'm lucky to have this much :D

screenshot

Comments8

havana24
havana2428 Aug 2014, 12:49
I liked it, you should improve it, it has some potential with more juiciness! :)
pjimmy
pjimmy31 Aug 2014, 15:17
very interesting, well done
Benjamin10 Sep 2014, 06:22
Hey that's totally ok for a 16h game !! I play for 50-60 pts but didn't have the feeling game difficulty was increasing. Even with short time range try to add some difficulty curve ( it could be an incresing velocity on red star for example ).

I had hard time to understand how to drag stars because I didnt encounter any on the first 20 seonds of my two first try. So I was trying to "drag" the background stars and came back 2x time to read the description again.

The slow physic was fun to play, especially having to drag the star into but also avoiding the blackhole.
hectormorlet
hectormorlet10 Sep 2014, 11:29
Cool game, but could do with some refinement.
brookman
brookman10 Sep 2014, 11:43
It was playable but not really that much fun. ^^' Good luck for next time!
Literal Games14 Sep 2014, 21:50
This is a good base of a game, and could definitely be fun if expanded upon!

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