I like the risk/reward aspect of it. Do I go for that x6 string and possibly run out, or do I play it safe with a lot of smaller combos? Good stuff. The only thing is that I wish there was more to it, like different shaped planets for more combos, or enemies or something.
Fun! I wanted a gas-meter to know how far I could push it (but I guess you figure that one out pretty quick by trial and error, haha). Clever name, too :)
Nice interfaces and solid concept! Wish there was some deeper systems here, was hoping passing over my own string and turning it yellow was mechanic but it didnt seem to be. Would have been nice to start with a shorter round to begin with but slick graphics and smooth gameplay. Nice work
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