Although that game mechanics are old as the universe, you pretty much nailed it! I loved playing your game a lot. Graphics is simple and neat, and music is soothing and beautiful. Great job on this one :)
The start of the game with the title was just perfect...after the idea works well but with the closed space we lack of this freedom that you give use in the first stage.
The idea works fine and is really more intersting than several connected world that i saw until now.
The music is great but the loop makes it annoying, some simple sound design will make audio even better.
A real great game with a (love) story could became a new "Thoams was alone", really!
It's not a new concept, but you've pulled it off really well. The whole game had a really mellow feel.
Unfortunately, the music you used doesn't qualify under the Ludum Dare competition rules. All media used in a game must be made by the game's author within the time limit.
You did a nice job of making simple graphics looks appealing. Smart level design, with a nice building of difficulty. My brain was pretty well trained on the mechanic by the end. The music was lovely. I enjoyed this quite a bit.
I like the mechanics, but the movement was odd, like when you release a key, it'd give an extra push, as if you were on ice. :\ Not bad for box like graphics though
The first screen with the game title/tutorial works well and nice.
Later on, the challenges you provide gets harder and harder and there is a heavy cognitive charge to them. The player has to handle two "universes" at once in a very challenging/puzzling control scheme.
I disliked that some of the jumps were so "pixel perfect" due to bumping into a scenery block.
But overall a nice game, well made. Congratulation on your entry in the compo.
This is great. I love the minimalistic style and the music, it really sets a nice mood. The game is very hard though, after failing more than 10 times in a level I gave up. Amazing job though, I enjoyed this very much.
The audio was very slow and pensive and relaxing, but it didn't really fit well with the more intense, hectic platforming segment. I like how you did patterns on the different sides instead of just colors, that was a nice touch. It was a little on the painfully hard side, though. Nice work for the compo!
This game was difficult man! I think the intro and ending segments were really well done and set up the mood very well, but that was pretty quickly lost in how fast it ramped up. I feel like the movement momentum was totally unnecessary and made it very difficult to just where the player would go because a lot of the puzzles involved me holding the direction to push through. By the end, I was very frustrated since I felt like you really went out of your way to kill the player as much as possible. The music was soothing, but didn't really fit in well with the challenge and pacing of the game itself. Overall though, the game was nice and polished and the I felt like the puzzles were the major focus of your development with is the right way to do things for a game jam. Good job!
Great job!