This is my second participation. This time I had a very bad start so I decided to make the 72hrs jam instead. I'm proud of my decision because it's more finished and has a more profound gameplay than my first entry.
The goal is to create trade routes between planets for your ship to exchange and bring you space Kredits. The price of the trading items depends on the resources used to create it and the resources available on the planet where it's sold. Adding movement to planets and some pirates and we have a good challenge.
This was fun. It seemed pretty easy(connect as many planets as possible and wait) but I still felt quite powerful setting up trade routes. I've seen other AAA games like this where getting a ship/space ship to go between to locations is quite hard. Here, I could just click and drag and the ship went, and I felt like a god!
Yes it's normal. If you go throught a pirates zone there's a chance your ship will "disappear". You can reduce that chance by buying ships with more weapons.
Awesome! Kind of the thing I was going for with my game except 48 hours wasn't really long enough to give the player many gameplay options and/or flesh out the types of goods available, etc.
I like the idea, I like the graphics, and I like the details. A little tutorial or explanation would be nice though-- It was hard to tell what I was supposed to do.
Solid concept. Once I figured out how to connect them, it was great fun! I would have liked it better if the universe was bigger (= more planets to connect). Also this could have used some audio. But overall, good game with enjoyable gameplay. Well done!
Really clever idea. I just wish there was more (or more obvious) feedback regarding which routes are profitable and which ones aren't. Seems a bit like trial-and-error.
I also got a weird bug where the readouts for two different planets displayed on top of each other, making both illegible.
Could have been a little more clear about what you can buy and sell where, but it was an amusing enough distraction for a while. Took a while to figure out how to use more than one kind of ship too. Wow that helps a lot. :)
Definitely something empowering about this quiet little game. :)
I encourage anyone doing a trading game (or anything involving transactions) to please have a pop up showing what the result of the trade would be, instead of us figuring it out in our heads. ;)
Nice idea! To be honest, I didn't understand the mechanics, so I did just try-and-error, until I had a profitable route and just let the game run in background. A more dynamic economy-system would have been great. I had two planets really close to each other and realized, that you can have multiple ships. That lead to an exploitation of that extreme short route with all ships. From there it was a matter of seconds until the universe was mine ;) Maybe you could let the player decide which trade to make and give the planets a minimum distance to maintain. All in all great work!
I think I have an idea where you tried to go with this game, but I find it very confusing. I think for improvement of the game it would be essential to improve the feedback-loop between player and game. I found it hard to understand which ships I controlled, where they were heading and why they disappeared despite the fact that they had weapons when they approached pirate nests. Good job for your second participation!
The weapons don't protect entirely. It just decrease the chances of disappearing. For the rest I agree I should make more feedback between player and game. I tried to put the more possible but it wasn't enough.
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Good job !
Cool to see how we went in different directions. :)
But overall, good game with enjoyable gameplay. Well done!
I also got a weird bug where the readouts for two different planets displayed on top of each other, making both illegible.
I like how you added in the dynamic risk (since everything moved) of the pirates and you had me hooked until I won :) Gj!
Selecting/changing the trade routes seems a little strange. I lost which ship is which visually.
I encourage anyone doing a trading game (or anything involving transactions) to please have a pop up showing what the result of the trade would be, instead of us figuring it out in our heads. ;)
I like the graphics!
And: Yeay, I bought the universe. :)
To be honest, I didn't understand the mechanics, so I did just try-and-error, until I had a profitable route and just let the game run in background. A more dynamic economy-system would have been great.
I had two planets really close to each other and realized, that you can have multiple ships. That lead to an exploitation of that extreme short route with all ships. From there it was a matter of seconds until the universe was mine ;)
Maybe you could let the player decide which trade to make and give the planets a minimum distance to maintain.
All in all great work!
Good job for your second participation!