Trading Worlds

by perecil
Overall★★★★★★★★★★3.31
Fun★★★★★★★★★★3.17
Innovation★★★★★★★★★★3.09
Theme★★★★★★★★★★3.63
Graphics★★★★★★★★★★3.14
Audio★★★★★★★★★★1.60
Humor★★★★★★★★★★1.90
Mood★★★★★★★★★★2.56
Coolness★★★★★★★★★★59%
In Trading Worlds, you must connect planets to each others. Connect all trades routes, and planets will diseappear, leaving rooms for others.

Some planets have special bonus (time and score) which, when all trade routes are done, will give you spare time or a score bonus.

screenshot

Comments20

Cad25 Aug 2014, 07:28
Interesting idea, however I can see that your interpretation of the theme was extremely literal. This helped you create a game but I feel as though it could have been more creative. Good job overall
Moonkis25 Aug 2014, 07:29
Fun puzzler, to bad there wasn't any sound! Great work :)
ploogle25 Aug 2014, 07:32
Wow, I'm addicted.
sez25 Aug 2014, 15:43
Nice entry! I like the simple puzzle mechanic :)
I do think the compo counter is broken (it should score towards connected planets, not connected in a row?)
Sometimes The planets you need won't show, which is kinda frustrating. Overall, well done :)
PERECil
PERECilauthor25 Aug 2014, 18:20
The combo increments each time you finish a series of trade routes, but is reseted each time you can't finish a route. It is a mechanism intended for those who carefully planify their routes and can finish more than one route in a row, and acts as a score multiplier.
naksrifati25 Aug 2014, 20:09
Good game. The concept is great, can be maked somthing real cool out of it. A little addictive))
Dabuuker25 Aug 2014, 20:09
When I was younger I played these pipes games where you connected the pipes so the water could go though. The idea is similar but more creative. Cool game :)
maxking123425 Aug 2014, 20:14
Great little game! Really fun and surprisingly addictive!
Jod25 Aug 2014, 20:44
I love how you spun that theme right around! Well done!

The mechanics work well and, after some initial panicking, I found the controls to be intuitive. Some very basic SFX for picking up and placing planets would make this even more immersive.

And how do people get such high scores? Wow!

All in all: if I were you I'd polish this and put it on an iPad/Android store, see how that works :).
alvarop26 Aug 2014, 02:11
I wonder how the top player managed to get that score. I'm either terrible or I just didn't understand how to make a lot of points.
PERECil
PERECilauthor26 Aug 2014, 06:45
The answer to get a lot of points is to simply make big trade routes with score multiplier in them (orange bonus). The formula is currently: ( 2 ^ ( planets - 1 ) ) * 10 * score multiplier * combo value.

I think the power is a bit too much, and I'll maybe change the formula to ( planets ^ 2 ) instead of ( 2 ^ ( planets - 1 ) ), at the end of judging.
ChrisGaudino
ChrisGaudino27 Aug 2014, 15:31
Fun game, though I always seem to end up with 5 of the same planet.
Razoric
Razoric27 Aug 2014, 15:50
Cool little puzzle game.
goffmog
goffmog27 Aug 2014, 17:46
Sweet! I wish I'd come up with a puzzler approach to the theme instead of trying to rewrite every space and management sim I've ever played :) Really cool gameplay, polish it and sell it!
xRubbermaid27 Aug 2014, 17:49
Fun idea, tougher than I thought it would be though!
Does anyone else find that there tends to be far more right-connections than anything else?
oogaboogacaveman31 Aug 2014, 07:47
the game was pretty fun, but it could have used something to make sure the pieces it gives you are useful, I found myself stuck with boards full of the same single piece over and over
sportsquid31 Aug 2014, 21:02
Simple, addicting game. Lots of fun!
jomomomo
jomomomo3 Sep 2014, 13:56
Pretty cool, I thought you did a good job... the timer makes it pretty rough!
AlexFili10 Sep 2014, 09:43
Pretty hard game to get your head around, but it plays well and looks quite nice!

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