Two stars: red and blue are caught in eternal dance.
Now the time for them to merge has come. But evil comets want to crush into the stars and disturb the merging.
Use W/S to move closer stars closer to each other. If they are close enough you will feel gravity effects and it will be more difficult to spread them apart.
Use A/D to rotate the the stars. Use spacebar mid-game to return to menu.
Left top corner: Red dots show how many more comets can you take before losing.
Percent shows merging progress, once it's 100% you win.
Game modes: Arcade - standard
Heavy - makes stars heavier, putting stars into rotation and stopping them is more difficult. Spreading stars apart when they are closer is more difficult as well (stronger gravity effects)
Cool game and interesting orbital mechanic. I think it would be cool if the comets were affected by the stars' gravities (but would also make it more difficult).
This is a very nice entry. I think it could be improved by either having a stop rotation function or by having the planets continually moving - of course one way making it easier and the other harder. I only played the heavy mode for a little bit, but I really liked the feel of the controls. It made it seem more like you were trying to push a planet.
I played three times but I couldn't get more than 70% in arcade mode. Mechanic was cool, connected to the theme and fun to play. Perhaps you could do a game mode in which the more you move the faster it reaches 100%. Good entry!
The controls are a little slippery and sometimes unresponsive. I got some used to it, but I had some fun with a spacy version of dodge ball with circumnavigation.
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Great entry!