Wizards Gone Wild

Wizards Gone Wild

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 2.67
coolness: 0.45
fun: 3.08
graphics: 3.17
humor: 2.58
innovation: 3.21
mood: 2.79
overall: 3.12
theme: 3.75
Controls:

L - Switch active wizard/world

K - Fire magic bolt (you can hold down the key, don't wear your finger out mashing)

A/D or LEFT/RIGHT - Movement

SPACE or UP - Jump

F5 - Restart

Aim:

Survive to wave 10 by killing the enemies. The wizards have a shared health pool, so if one dies it's game over.

The inactive wizard cannot shoot and is shaded, but he can still take damage. Through the game you need to switch to the wizard who is most at risk and defend yourself.

Story:

We forgot to actually describe the story, but it's one evil wizard who has split himself in two with the intent of destroying the Ice and Fire worlds.

He has planted a magical device in both worlds, which you spend the game defending. The waves of mobs are trying to kill the wizards and disable the devices, but we ran out of time before putting this all in

Tools:

Created using PlayCanvas, MilkyTracker and Paint.NET

Made by @Auroraimortalis and @LizzipFish
Found a bug?
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