*If* you do not want to see this game on your list and can't/don't want to play, *RATE 1/5 ON AUDIO* since there's no audio anyway.
(I saw some votes made with no new account for hours) ---- This game requires a small registration, use random info if you want (no mail required) :) ---- Code, art, etc. by kill0u -- 72h compo style ~
Worlds have been connected, but which one is the strongest of all? Choose your champions and fight other worlds to show us the supremacy of your world!
This game is quite unfinished.. I couldn't find energy/motivation until the very end and had to publish it without any polish nor animation. I didn't even want to publish it, but now that I did I'll have to work on a
I tested in Linux with chrome and workd fine for me. The only thing was not clear for me the first part.. where you login and this. But the other things.. are ok.
It was pretty fun to progress alongside other people and be able to fight them. I think the champions should start off a little more spread out so that they aren't just walking balls of death.
I fought a few times against lower ranked enemies and I gained a shit ton of rank and money but my dudes didn't level up properly. Now I can't kill anyone xD Conecpt is nice I can see this getting pretty addictive :D
Okay, I like. But a bit off the theme aigh? Nevertheless, smooth play when you find out what to do ^^ And great visuals! Like the fight mechanic, remembers me of candy box.
I can fight myself and win, that's nice. :) I really like the idea of this game, with a lot of work this could be an addicting browsergame one day. The graphics are also already nice. Good job!
@aneeslol: yeah, the flash part is horrible x) I implemented the very minimum to let fights happen, but it's far from what I wanted to do. It still hurts to see I've posted something this unfinished xD
@Bernte: I was supposed to implement a story; you would fight against monster & such for a while, then find a portal to other worlds and fight other players' champions. I skipped the story in the end, though.. x)
I got moderately addicted to this game and will be checking back again in the next few days ._. I think I played it for, like, 2 hours. Congrats to Kwak, Garlik, and kill0u, whose armies I could not kill without being massively overleveled o.0
I initially put in two white mages so they could heal each other (not really realizing that your front dudes stay in front and your back dudes stay in back; Final Fantasy this is not), but I found out in the end that that was a poor strategy and I should have swapped one out for an archer in order to have more long-range dakka. Would have appreciated the ability to kill a team member without losing all progress :<
Thank you for the game! I am really looking forward to the post-compo version.
I liked the first battles, even if they were automatic. Got this error when trying to buy my third hero. http://klabz.org/ld30/addHero/wmageError : Eof Called from /usr/lib/haxe/std/neko/_std/sys/net/Socket.hx line 86 Called from /usr/lib/haxe/std/haxe/io/Input.hx line 311 Called from org/mongodb/Protocol.hx line 212 Called from k/ld30/Dispatcher.hx line 288 Called from a C function Called from /usr/lib/haxe/std/haxe/web/Dispatch.hx line 131 Called from /usr/lib/haxe/std/haxe/web/Dispatch.hx line 130 Called from k/ld30/Dispatcher.hx line 44 Called from web/WebDispatcher.hx line 53 Called from k/ld30/Dispatcher.hx line 38 Called from Tora.hx line 483
@thecolorhacker: yep, some issue with mongodb (32bit linux on my server, and with all my applications mongodb reached the maximum db size) but now it's ok :)
J'ai senti comme un hommage a plusieurs jeux MT. La realisation est tres bonne et robuste. Le seul truc qui a pu me manquer, c'est de pouvoir renvoyer un membre de l'equipe pour engager une autre classe. J'ai atteint le niveau 60 et ca commence a chauffer sec !
Plusieurs jeux MT ? À part Odyssey dont le style graphique m'intéresse mais que je suis loin de pouvoir approcher, je ne vois pas =/
Pour le fait de pouvoir renvoyer un membre, je n'avais pas voulu rendre ça possible pour ne pas se retrouver à haut niveau avec des armées qui n'auraient rien à faire là : très très faibles (coucou le farm d'xp), que des mages blancs increvables full def/matt qui auraient été galères à monter, etc.
C'était plus simple niveau équilibrage / protection contre certaines de situation de juste empêcher de le faire :P
C
Cuttyflame2 Sep 2014, 23:52
petit bug peut etre quand on fait combattre un autre champion on peut se combattre soit meme . also very good games
@nSun: minitroopers je n'y joue pas, labrute pas vraiment je trouve.. ou sinon ça serait le cas pour n'importe quel jeu ou tu upgrades tes unites Oo
Apres si c'est a cause des combats sans aucune interaction, c'est surtout parce que je n'ai pas eu le temps d'ajouter le gameplay de ce côté là x)
What i liked : - graphic style - addictivness / game pace - balance despite the limited time - Suprisingly rich content with several skills and evolution
What imo could be improved : - Audio - Relation to the theme, the background doesn't really have a realation with gameplay. - Fight randomness : In high level, the first one to strike ennemies damagers win. The tanks are so tanky that they can't be taken down quickly and the remaining damager win (the tanks facing each other does no more than 1 damage to each other).
Comments40
Congratss !!!!
Yeah, I'll add some text to the login screen.
Conecpt is nice I can see this getting pretty addictive :D
I really like the idea of this game, with a lot of work this could be an addicting browsergame one day. The graphics are also already nice. Good job!
Known mechanics, but damn it works so good ! One of my favourite so far (fun-speaking :) )
@aneeslol: yeah, the flash part is horrible x) I implemented the very minimum to let fights happen, but it's far from what I wanted to do. It still hurts to see I've posted something this unfinished xD
@Bernte: I was supposed to implement a story; you would fight against monster & such for a while, then find a portal to other worlds and fight other players' champions. I skipped the story in the end, though.. x)
I initially put in two white mages so they could heal each other (not really realizing that your front dudes stay in front and your back dudes stay in back; Final Fantasy this is not), but I found out in the end that that was a poor strategy and I should have swapped one out for an archer in order to have more long-range dakka. Would have appreciated the ability to kill a team member without losing all progress :<
Thank you for the game! I am really looking forward to the post-compo version.
There's nothing you can do during fights atm ;)
Got this error when trying to buy my third hero.
http://klabz.org/ld30/addHero/wmageError : Eof
Called from /usr/lib/haxe/std/neko/_std/sys/net/Socket.hx line 86
Called from /usr/lib/haxe/std/haxe/io/Input.hx line 311
Called from org/mongodb/Protocol.hx line 212
Called from k/ld30/Dispatcher.hx line 288
Called from a C function
Called from /usr/lib/haxe/std/haxe/web/Dispatch.hx line 131
Called from /usr/lib/haxe/std/haxe/web/Dispatch.hx line 130
Called from k/ld30/Dispatcher.hx line 44
Called from web/WebDispatcher.hx line 53
Called from k/ld30/Dispatcher.hx line 38
Called from Tora.hx line 483
Good Job Kill0u ! :)
J'ai atteint le niveau 60 et ca commence a chauffer sec !
Pour le fait de pouvoir renvoyer un membre, je n'avais pas voulu rendre ça possible pour ne pas se retrouver à haut niveau avec des armées qui n'auraient rien à faire là : très très faibles (coucou le farm d'xp), que des mages blancs increvables full def/matt qui auraient été galères à monter, etc.
C'était plus simple niveau équilibrage / protection contre certaines de situation de juste empêcher de le faire :P
Apres si c'est a cause des combats sans aucune interaction, c'est surtout parce que je n'ai pas eu le temps d'ajouter le gameplay de ce côté là x)
What i liked :
- graphic style
- addictivness / game pace
- balance despite the limited time
- Suprisingly rich content with several skills and evolution
What imo could be improved :
- Audio
- Relation to the theme, the background doesn't really have a realation with gameplay.
- Fight randomness : In high level, the first one to strike ennemies damagers win. The tanks are so tanky that they can't be taken down quickly and the remaining damager win (the tanks facing each other does no more than 1 damage to each other).
A neat one, thanks for this game !