Very beautiful hand-drawn art style. The game is cute. The variety of enemy types adds more fun. By the way, the controls can be more fluid and the feedbacks of attacks can be more obvious :)
I like this game, it's very cute with its graphic design and the composition of world feels quite natural. The gameplay could be worked on as walking in general is a bit awkward especially as walking diagonally doesn't move you in a parallel direction to the blocks in the game. It's forgiveable for the amazing ammount of charm this game has however.
I would love to see more of this game. you've done a great job with it.
Really neat graphics style. The gameplay is nice too. Problems are the bad performance and the controls. Please provide alternative controls for non-qwerty keyboard layouts.
awesome game, and art - i love that shadow dude too, did he have a buster sword? anyways, reminded me lots of the behemoth. i love the way you did the projectiles and stuff
This is a really solid entry! I liked the variety of enemies. You didn't waste a moment of our time doing something we'd already done before, and the fight with the shadow monster (where I lost and, sadly, didn't continue due to lack of checkpointing) was extremely novel. Controls were really, really sticky. My movement would get stuck and I could dash usually only about 10% of the time when I hit the key, which was frustrating because I felt like I kept unfairly taking damage. Really liked the world design and the multi-level environments, with a satisfying lock-and-key design system. Thank you for the game!
I think there is more to the game then what I was able to play. The four enemies at the start didn't move or attack me and I could kill three of them but the fourth was invincible and I didn't see anything else to do. I'm playing the web version on chrome. I assume this is a bug?
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I would love to see more of this game. you've done a great job with it.
i love the way you did the projectiles and stuff