Ludum Dare #30compo
Worldco
Welcome to Worldco!
We're a company which specializes in connectivity. In this age of space travel and colonization, it's our job to keep the colonies connected . . .
Worldco is a frustratingly addictive game of trying to connect worlds and keep them connected as asteroids threaten the links between planets. Each level has 3 different difficulty levels so there's a challenge for everyone (seriously, I can't beat some levels though it IS possible). Aside from the campaign part of the game, complete with scores to try to beat, I've also included a random level generator to mix things up.
Made from scratch in Java, did all the graphics myself with my own art tool (also made from scratch).
Also, * I HIGHLY RECOMMEND DOING THE TUTORIAL FIRST *
Thanks for playing and enjoy!
We're a company which specializes in connectivity. In this age of space travel and colonization, it's our job to keep the colonies connected . . .
Worldco is a frustratingly addictive game of trying to connect worlds and keep them connected as asteroids threaten the links between planets. Each level has 3 different difficulty levels so there's a challenge for everyone (seriously, I can't beat some levels though it IS possible). Aside from the campaign part of the game, complete with scores to try to beat, I've also included a random level generator to mix things up.
Made from scratch in Java, did all the graphics myself with my own art tool (also made from scratch).
Also, * I HIGHLY RECOMMEND DOING THE TUTORIAL FIRST *
Thanks for playing and enjoy!




Comments25
After that you realize how simple the gameplay is but awesome!!
@theCoder15: I used the java.awt and javax.swing libraries.
I played in "GRAAARGH" difficulty and now I hate asteroids.
The gameplay is really well thought through, except for one thing: there's nothing preventing you from waiting for hours before starting, collecting tons of money, then building 5 links everywhere. You can say "but the high scores!" but I don't think that works. There are the highscores, but I don't think that's enough. In a game like that, you shouldn't have to worry about highscores until you've beaten a level at least once. Here, if you don't care about highscores, the game becomes almost trivial. This could be fixed easily with a time limit for instance.
Apart from this flaw, it's a really solid game, congrats!