I really wanted more than one round so I just kept replaying it, I wanted the 800 gold dudes. First time I got one I still lost, because, he was in front of my castle but they were still hitting the castle instead of him :(
So next game I get it again and man they are awful, what a troll unit lol. Plus they can't attack the little dudes? Whatever :P Good game anyway, really well done and the only problem was the AI was kind of bad + a lack of rounds, I WANT MORE :P
Really cute game. I did get confused at the start as I couldn't click on the icons, for a good amount of time, and then it finally started. Graphics are really nice, parallax was cool and subtle, music was good, and the gameplay was straightforward but fun. You could do a lot more with this :) Nice job!
I'm not very sure I like this one. A part of me just wants to shout "not another castle defence game". Another part is not very sure this game fits the theme. The visuals, gameplay and sounds are beyond perfect for a LD game, but other than that, I'm not very impressed.
Nice concept! I really like the happy art style and feeling :) +1 for your username, everyone loves christmas candy! Nice music, but you lose one star since the explosion effect scared the shit out of me.
Pretty good, although very easy. Nice pixel art and the music was awesome. The theme felt bit forced though, there wasn't really anything related to it.
Good game! I had a hell of a ride, at first it looked like I was winning easily but then somehow the enemy turned it around?! I then was in danger of losing but spammed footmen (60) and archers and was able to fight them back. Thinking my defending army is now strong enough I made the advance... only to be smashed by the enemy's troops yet again. Then I summoned the (800) creature. I have no idea what it does but it died horrible at the hands of a mob consisting of enemy farmers.
Realy fun game to play! it was a little bit to hard, i batlle wave after wave after wave and still couldnt finish it, i also tougth it dindt quite fit the theme...
love the pixel art and the parallax background but the gameplay is a bit repetitive and the magic/explosions felt unfair and were too loud when it triggered on groups of soldiers. Maybe the connection to the theme would have been stronger if the enemies were coming out of portals instead of another castle. good compo entry
Well done. I would have liked to see more unit types and get info on their strengths. I ended up having a tie with the other party and eventually closed the window. I felt I don't know how to beat the damned enemies :D
This isn't new genre, so would be interesting to see something surprising & new in the field.
I liked the graphics, and details like the trees moving in the background. I found the sound effects a little bit annoying towards the end, but it was cool anyway.
I was winning with a lot of archers, but like other commenter said, the game turned around suddenly.
Very fun, nice graphics (specially the background). An enjoyable game. It's true that Tower Defense games are way too many nowadays, but it's good to see a balanced one. If I distracted a second from the recruiting panel, I could lose lots of terrain.
One of the most addictive game i've seen. That's a simple tower defense like, but the music and even the background animation make the game really fun. It lack of some variety (upgrade, level, unity) but it's a real good base. Only the portal/castle look ugly compared to the other sprite.
Hi there. I enjoyed placing some warr/wiz/ranged for a bit. Screen didn't scroll to the left once battle had shifted that way, not sure if Chrome/W8.1 issue or game. Needs a bit more for player to do. Liked the sounds. Good job!
Nicely done, beautiful graphics and catchy sound, though I couldn't work out why my guys would randomly take damage, although I can only assume it's the tower damaging them?
I liked it :D Almost lost once but managed to turn the table heh The background is awesome, as well as the animations. I just disliked the castles sprite, specially the player's one. I think it didn't fit the scenery :X
Took a while but finished this. The only thing I didn't like were the explosions, they seemed random and unfair. Other than that, very enjoyable and just loved the pixel art!
The graphics are nice, though the theme is minimally connected. The random explosions killing huge waves of your units seem completely unexplained, annoying, and unfair. It seemed to happen near the enemy base, and I did not see any explanation for it mentioned ingame or on the page. It was also difficult to see what sort of units were strong against what, and the AI units seem to be able to mass on top of each other and do nearly unstoppable rapidfire attacks.
Is there a way to use your own random explosions to take out huge waves of enemies? The only explosions I ever saw in my favor happened BEHIND all my troops, on top of my own fortress.
If you build an 800-cost troop, the enemy can apparently spawn an entire wave of 10-20 archers, behind their fortress, completely offscreen, which will do permanent rapidfire until you lose.
Am I missing something obvious? Most people seems to be winning easily, but the only thing I finally found that worked was endless spam of archers and small units.
I tried not building the 800-cost unit, and the AI got a synchronized group of green punching units. Nothing seemed to kill them, and when they got near my base, once again the explosions appeared BEHIND my base and did not touch any enemy units at all.
One user interface detail -- the "highlighted" color is the same as the "recharging" color, which might make it confusing about when a unit is available.
If the explosions happened near your base to simultaneously kill big waves of enemies, like the enemy can do to you, the game might be less incredibly frustrating. :(
This was actually a lot of fun! Love these kinds of games. Took quite a while before I was able to beat the enemys base too. Got 16000 points :) Great entry, man! Well done.
I have a liking for your entry :D Graphics are lovely and it's really fun ! However I found it a little bit easy and it doesn't sound that great... But it works so well !!! GG ~ YoPox
Fun game, I loved how it kept going back and forth where I would be winning then the opponent would be winning then I made a last push and won the game.
Cool game. The parallax effect was really cool and I liked your sprites and their animations. Had some really tense battles where I didn't quite know if I would win or lose, but in the end, I did it. ;)
Wow, that was intense. I finally won, very captivating and entertaining, although i did not really get the dynamics of who is best against what. Anyhow, very good game!!
It gets pretty frantic! Very fun. Great job with the controls! I can just hold the mouse button down instead of constantly clicking on each button to summon a guy.
Graphics are neat, but gameplay itself should be more balanced. Won just by overcoming enemies. And if there was gold income upgrades that would make it much more interesting :) Anyway, great job!
neat! my perception was that i had to slowly build my army, slay creeps for gold and decide when (and whether or not) to buy that 800 gold unit. i felt like i was on the field of a faraway fantasyscape, with a maxfield parrish sunrise illuminating the final battle.
i learned from your game that only four units is enough to stop and think about what kind of shopping to do. it's interesting that so much dillemma can come from so little.
great sprite art, but by putting the build user interface at the top left my eyes were away from the action of the game. also i noticed 'hover over' an icon had the same treatment as 'building' an icon which was a little confusing.
the music was nicely intense, but it was a really short loop. the sfx, i probably would have thickened up a bit (or brought down in the mix).
overall, very nice game. oh, and my favorite part was the text THE WORLD CONNECTORS.
ETC (from Creative Sectors): I am a fan of the 80s games (Atari, Commodore, Sony, Nintendo, etc.), so I was touched by it's graphics. I had 16651 points in the end. It's not so original, but I like the parallax background with the animated trees.
I loved this! It reminded me strongly of Swords and Soldiers. The unit selection was nice. The Golem creature was expensive but you can see why when you deploy it! The AI really ramps up so make sure you attack fast and hard! Great game and one of the most enjoyable LD games I have played
Comments114
And I won!
So next game I get it again and man they are awful, what a troll unit lol. Plus they can't attack the little dudes? Whatever :P Good game anyway, really well done and the only problem was the AI was kind of bad + a lack of rounds, I WANT MORE :P
I think the scrolling is too slow and having several archers makes it too easy to win.
Good stuff. :)
-sound effects
Such a fun game =)
I then was in danger of losing but spammed footmen (60) and archers and was able to fight them back. Thinking my defending army is now strong enough I made the advance... only to be smashed by the enemy's troops yet again.
Then I summoned the (800) creature. I have no idea what it does but it died horrible at the hands of a mob consisting of enemy farmers.
In short: I had fun with this :D
This isn't new genre, so would be interesting to see something surprising & new in the field.
As an 48 hour feat: great job. Congraz.
I was winning with a lot of archers, but like other commenter said, the game turned around suddenly.
I love the art and the music.
The AI could be a little smarter. I had fun with it overall.
Nicely done.
That's a simple tower defense like, but the music and even the background animation make the game really fun.
It lack of some variety (upgrade, level, unity) but it's a real good base.
Only the portal/castle look ugly compared to the other sprite.
Almost lost once but managed to turn the table heh
The background is awesome, as well as the animations. I just disliked the castles sprite, specially the player's one. I think it didn't fit the scenery :X
Great game idea, graphics and sound!
Is there a way to use your own random explosions to take out huge waves of enemies? The only explosions I ever saw in my favor happened BEHIND all my troops, on top of my own fortress.
If you build an 800-cost troop, the enemy can apparently spawn an entire wave of 10-20 archers, behind their fortress, completely offscreen, which will do permanent rapidfire until you lose.
Am I missing something obvious? Most people seems to be winning easily, but the only thing I finally found that worked was endless spam of archers and small units.
I tried not building the 800-cost unit, and the AI got a synchronized group of green punching units. Nothing seemed to kill them, and when they got near my base, once again the explosions appeared BEHIND my base and did not touch any enemy units at all.
One user interface detail -- the "highlighted" color is the same as the "recharging" color, which might make it confusing about when a unit is available.
If the explosions happened near your base to simultaneously kill big waves of enemies, like the enemy can do to you, the game might be less incredibly frustrating. :(
However I found it a little bit easy and it doesn't sound that great... But it works so well !!! GG
~ YoPox
Had some really tense battles where I didn't quite know if I would win or lose, but in the end, I did it. ;)
Great job with the controls! I can just hold the mouse button down instead of constantly clicking on each button to summon a guy.
Anyway, great job!
Played through my android and spent some good time :)
i learned from your game that only four units is enough to stop and think about what kind of shopping to do. it's interesting that so much dillemma can come from so little.
great sprite art, but by putting the build user interface at the top left my eyes were away from the action of the game. also i noticed 'hover over' an icon had the same treatment as 'building' an icon which was a little confusing.
the music was nicely intense, but it was a really short loop. the sfx, i probably would have thickened up a bit (or brought down in the mix).
overall, very nice game. oh, and my favorite part was the text THE WORLD CONNECTORS.
I am a fan of the 80s games (Atari, Commodore, Sony, Nintendo, etc.), so I was touched by it's graphics. I had 16651 points in the end. It's not so original, but I like the parallax background with the animated trees.