This game looked and sounded really good, I didnt get very far though because every time I pressed space the page scrolled down and I couldnt see the game any more =\ might just be me but I couldnt work out how to fix it.
Good use of lighting, I love the subtle way that the bricks and objects are lit from the correct direction.
I think you need to put margin:0px on the body of the webpage that is used in the Ludum Dare website because I got scroll bars around mine.
It’s a shame it is so short because I was still enjoying myself at the end.
While I love the procedurally generated map I did finish the game on a second play through by just holding Z and forwards and not taking my fingers off the buttons. I would love to see some level design in a future version that involved some puzzles with the bolder.
Fun game. It's a cool idea and really fun to squish the bad guys with a stone, if a bit too easy to just run straight through. The game really slowed down towards the end of the level (not sure if that's just my ailing laptop though).
Good music and gorgeous lighting. The graphics have a nice bevelled look to them despite being (what I assume to be) just pixels. I wouldn't call a boulder an unconventional weapon though. Randomisation is a good thing, and I also like how the character changes hue to show how damaged he is, though it can sometimes be hard to see in the dark. If I were to improve it, I would allow the player to push the boulder while rolling it, so it out runs the player. I would also eliminate the use of the mouse in the menus. If I want another go, I would like to just slap the spacebar and start again, rather than reaching over to the mouse. But now I am nitpicking.
Nice lighting effects and music. The game was too easy to finish by just holding right and x, but the mechanic has potential if the game had more features.
Amazing music. Really helped me get into the game, even though i'm the worst. In the world. I'm also guessing this is HTML5 game, which runs terribly on Chrome (Google apparently hates online games?). Had to use Firefox.
Very cool! Love the weapon, I felt like Indiana Jones in reverse. The enemies flying apart looks great and is satisfying. Suggestion: The intro text passed too quickly for me to finish reading -- could possibly use a click mechanism.
Another HTML5 game, nice! I think it is the best format for Ludum Dare, the game just run. The game is challenging and an interesting concept. The music is well done!
The lighting and random generation here is amazing! Really good work! I cracked up at the "You are the worst stone fighter in the world." I had a lot of fun when I streamed this on Twitch: http://www.twitch.tv/drathy/c/6585853
Cool concept! Kudos on the lighting, it really helps set the mood, as does the intense music. Adding a description of the controls in the description above the download links will help people out. You should also mention that the up key can be used as an alternative to the space key for jumping.
First I tried to play with some tactics, but that made me the worst stone fighter in the world (good idea to be mean to your players == voters, btw ;-)), then I just pushed the stone forward without stopping and made it to the princess.
The idea is great, the music is awesome and the lighting effects are nice to look at! Just the level design might need some tweaking to make better use of the idea. Good entry!
Comments49
At the above commenter, you can also jump by pressing the "up" arrow.
I think you need to put margin:0px on the body of the webpage that is used in the Ludum Dare website because I got scroll bars around mine.
It’s a shame it is so short because I was still enjoying myself at the end.
While I love the procedurally generated map I did finish the game on a second play through by just holding Z and forwards and not taking my fingers off the buttons. I would love to see some level design in a future version that involved some puzzles with the bolder.
You got a good score from me.
Randomisation is a good thing, and I also like how the character changes hue to show how damaged he is, though it can sometimes be hard to see in the dark.
If I were to improve it, I would allow the player to push the boulder while rolling it, so it out runs the player. I would also eliminate the use of the mouse in the menus. If I want another go, I would like to just slap the spacebar and start again, rather than reaching over to the mouse. But now I am nitpicking.
Great music, awesome game idea, well executed.
An HP bar could be useful.
Its not that easy, though.
I think it's a good concept and it's funny.
(sorry for my bad english i'm french)
the gameplay is a bit clumsy.
the graphics are nice.
nice work overall :)
Btw Great Game! Well done!
The idea is great, the music is awesome and the lighting effects are nice to look at! Just the level design might need some tweaking to make better use of the idea. Good entry!