Very very solid! It's not very groundbreaking but I feel like I have a lot of control when I'm moving around and the obstacles are for the most part are placed in harmony with how your character moves. Except for level 6. The jumps on this level are awkward and require a ridiculous level of precision. Harder than all the other levels combined.
Its hard, but for the wrong reasons. Controls are really floaty, and the jump heights are really similar. Characters hitbox doesnt match his sprite, same goes for the spikes.
I think it's a good interpretation of the theme. The level changes but keeps within the same frame. Overall a nice little platformer (not too easy for me, though).
Really nice! The graphics were great (the character and its animations in particular) and the music was fairly good too, and worked with the theme of the game. It was pretty easy for a rage game, except level 6, which felt disproportionately difficult in terms of how perfect my jumps had to be (especially at the bottom). It's still a really cool entry, good job!
Great art style and very good contrast on the colors. The obstacles were basic and challenging. Level 6 took me a while to get through and the clever use of those drops on the last level was devious! Very cool level transitions too! Great job!
Super cute game! I Included it in part 9 of my Ludum Dare 31 compilation video series, if you would like to check it out :) http://youtu.be/08ofw2klihI
Comments34
Color scheme looks nice and friendly.
Cool music though.
I love how the levels change.
Feels nice to control and it's quite relaxing. I attribute that to the music.
Loved the art style and the character animations.
As only criticism: I would tighten up the controls a bit and remove the continuous jump if you're always pressing the up key.
Great entry.