Cute and fun game, I thought "cabbage" was a nickname but not... :) I started getting stuck around the level with the black floor (before the lava floor level). It can be tricky to estimate distances/positions with an isometric view and a fixed camera... or maybe I am just bad at this game. I always lost as a kid, too!
One of my favourite games in LD#32 right now! The isometric art-style is really appealing and the gameplay is quite fun and innovative. I can't think about a game that's based around the floor is lava mechanic and does it so well. On issue though is that it's not always evident where you can or can't jump because of the depth of the map.
The graphics and music is super great. The idea is also great, but it is often really hard to find the right place to jump from. But overall well done.
Very nice game, I like graphism and the colors. At first, I thought there was a way to cheat but when I saw the level before the last one, I understood it was part of the game play. Well done. I just had a problem with triple key (I do not have it and it is difficult to move in diagonal, which is one of the main direction).
The golden rule of LD level design holds true here: if it's just right for you, it's far too difficult for your players. The tiles in the later levels were very small, and the perspective was such that even with the smooth controls I rarely felt like missing a jump was my fault.
Mechanically, the game's rock-solid and well polished. The one suggestion I could make in this department is to allow the numpad as a control scheme. Since there were a lot of diagonal jumps, being able to make use of 7913 would've helped a ton.
The graphics and writing are smooth and satisfying. The sounds are a mixed bag; I'd have liked something more woody for the jumping/popping but that's a personal preference. The music does get tiring quickly, though.
I think theme-wise, you'd have been better off keeping with the generic furniture set throughout the game; just constantly rearranging the same furniture in ever more devilish ways. As it stands some levels just feel graphically incomplete. I understand where you were coming from regarding variance though. I just don't know that it added much. There may have been some ending you were leading up to but, as mentioned above, the platforming just stops being fun or reasonably completable for me on the first lava level.
Very stylish! I like the furniture rearranging sound in between levels, it's a nice touch. The graphics a very tight all around especially the shadows.
Cute concept, the enjoyment is really marred by some technical bits - my keyboard for example jams with W,D and space. So yes you couldn't test all the permutations of hardware so that's unfortunate. The lack of a consistent shadow under the character makes distance judging difficult, and in general isometric starts being difficult to judge by eye when platforming comes into play.
Held my breath on a lot of jumps here, but I managed to beat it. The lava level was a bit tricky without a shadow but eh, you can kinda gauge it without that. Really clean look in general.
Wow, nicely executed! A wonderfully polished entry, good job!
Cute backstory and nice idea! Extremely pretty graphics! I would probably have liked a more interesting music, but it's better than none! ;-) I wasn't always sure where I could jump due to the perspective.
Believe it or not, on my Thinkpad, I got a hardware issue with this game: Apparently, I can't press up, left and space at the same time :O Huh.
(SPOILER) I'm proud to tell you that I got the idea of walking over the wall much earlier than in the "outside the box" level! Feels rewarding! :)
Simple, but cute and very fun game. I loved it and its humorous "don't touch a ground" mindset, we all remember from childhood. The only con is that I got technical problem, because room is presented with 45 degrees angle and you often have to press two arrows plus space, which didn't work well in my situation. But WASD was working perfect and gamepad even better. PS: Where is that chilli pepper?! :)
controls were wonky for me- especially on the level with the first red carpet- when i was moving with UP and LEFT pressed and pushed space to jump - it wasnt consistent. I died so many times on that level-
I wish Up Down Left Right where set so you could just use one instead of having to do diagonals by pressing two keys
I think this would be a lot more fun with a joystick.
Game looks great though- art is fantastic- very solid entry
I get this (Win7, Firefox): "An error occurred running the Unity content on this page. See your browser's JavaScript console for more info. The error was: NotFoundError: The operation failed because the requested database object could not be found. For example, an object store did not exist but was being opened."
Very well made game! I included it in my compilation video series of the Ludum Dare 37 games, if you’d like to take a look. :) https://youtu.be/rMBTPizENS0
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On issue though is that it's not always evident where you can or can't jump because of the depth of the map.
I really like the diversity in level design, the difficulty curve, and the visual differences between individual levels.
A really nice "The Floor Is Lava" game. Literally. :)
Mechanically, the game's rock-solid and well polished. The one suggestion I could make in this department is to allow the numpad as a control scheme. Since there were a lot of diagonal jumps, being able to make use of 7913 would've helped a ton.
The graphics and writing are smooth and satisfying. The sounds are a mixed bag; I'd have liked something more woody for the jumping/popping but that's a personal preference. The music does get tiring quickly, though.
I think theme-wise, you'd have been better off keeping with the generic furniture set throughout the game; just constantly rearranging the same furniture in ever more devilish ways. As it stands some levels just feel graphically incomplete. I understand where you were coming from regarding variance though. I just don't know that it added much. There may have been some ending you were leading up to but, as mentioned above, the platforming just stops being fun or reasonably completable for me on the first lava level.
Really love the premise and the art :)
Cute backstory and nice idea! Extremely pretty graphics! I would probably have liked a more interesting music, but it's better than none! ;-) I wasn't always sure where I could jump due to the perspective.
Believe it or not, on my Thinkpad, I got a hardware issue with this game: Apparently, I can't press up, left and space at the same time :O Huh.
(SPOILER) I'm proud to tell you that I got the idea of walking over the wall much earlier than in the "outside the box" level! Feels rewarding! :)
Fun game, good soundtrack and graphics. Don't think I actually touched the floor when I jumped over the wall and out of the map
The only con is that I got technical problem, because room is presented with 45 degrees angle and you often have to press two arrows plus space, which didn't work well in my situation. But WASD was working perfect and gamepad even better.
PS: Where is that chilli pepper?! :)
I wish Up Down Left Right where set so you could just use one instead of having to do diagonals by pressing two keys
I think this would be a lot more fun with a joystick.
Game looks great though- art is fantastic- very solid entry
nice1!
Last few levels were really challenging, but the difficulty ramps up well to them. Game looks great and the story is nice.
NotFoundError: The operation failed because the requested database object could not be found. For example, an object store did not exist but was being opened."