At first I was like, watt. The controls felt a bit sluggish, but then when I got into the comboing and started unlocking other moves it picked up a lot. In the end I had fun with it. still watt though.
Nice game with interesting ideas. Graphics and sound are really unique and make it outstanding. The game needs some bugfixing though as i touched the floor or could stand on those spiky violett monsters several times without dying. Nice work though!
The best parts of Mario, presented in the most aggresively colourful manner possible! I wasn't able to play for very long at a time without getting a headache from the pulsing and the music, but in a sense that seemed to add to the mood of the game.
Also, spikeys riding bullet bills are terrifying o_o
Really had fun with this (maybe because it's somewhat similar to my game? :P ) Skills are a great idea and I like the way the challenge ramps up. Graphics and sound a really trippy, but maybe a bit too trippy for extended gameplay...that's up to individual taste though.
Great little game, nice visuals :) Wasn't able to test sound, it's mute via Wine. I'll have to test it again on Windows later.
You make what to spawn the "double jump, etc" indications at the position of the player rather than the centre of the screen: Kevin had to point them out to me, I was too focused on my character.
I noticed that if I messed up my initial combo I might as well just kill myself. Have an additional multiplier tied to the survival time (ie. the difficulty) might make things a bit more balanced in this regard. Just a thought ;)
Crazy fun and psychedelic! The vibrant colours where wonderful to watch but the huge, constantly moving text could sometimes make the game a little hard to read.
I really dug the concept and had a blast, unlocking abilities over time was a brilliant way to teach mechanics!
oh man, this is a breath of fresh air after the last 10 billion games i rated. i normally haven't been leaving comments just ratings on other people's stuff, so this is to say, good stuff. really enjoyed it. minor complaint: perhaps the left/right movement was a little bit too acceleraty (the sluggish feeling other person's comment refers to) and not snappy enough.
Comments20
Perhaps a bit too psychedelic for playing longer sessions.
Also, spikeys riding bullet bills are terrifying o_o
Really had fun with this (maybe because it's somewhat similar to my game? :P ) Skills are a great idea and I like the way the challenge ramps up. Graphics and sound a really trippy, but maybe a bit too trippy for extended gameplay...that's up to individual taste though.
Nice acid neon graphics
Great little game, nice visuals :) Wasn't able to test sound, it's mute via Wine. I'll have to test it again on Windows later.
You make what to spawn the "double jump, etc" indications at the position of the player rather than the centre of the screen: Kevin had to point them out to me, I was too focused on my character.
I noticed that if I messed up my initial combo I might as well just kill myself. Have an additional multiplier tied to the survival time (ie. the difficulty) might make things a bit more balanced in this regard. Just a thought ;)
I really dug the concept and had a blast, unlocking abilities over time was a brilliant way to teach mechanics!
minor complaint: perhaps the left/right movement was a little bit too acceleraty (the sluggish feeling other person's comment refers to) and not snappy enough.