A small crew stranded in deep space finds themselves in luck when they discover an abandoned ship within range. With no other hope of refueling, they opt to salvage what energy they can from the craft.
CONTROLS (also listed in game):
1/2/3 while hovering a destination: order a crew member to move Q/W/LMB/RMB: direct motion sensor probes
Note: I must have had my speakers very high during the Jam, as the sounds are all fairly quiet in game. You might have to turn your sound up. Sorry about that!
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CREDIT
Derelict was written in Scala, and relies heavily on the excellent cross-platform game development framework LibGDX (http://libgdx.badlogicgames.com).
Looks cool. I downloaded it but it won't run. The error logs say that it has something to do with: # EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x6ced0e9e, pid=7844, tid=3832
Would love some more detailed tutorial though, because I could not figure out the mechanics to keep the crew alive. Constantly getting eaten by aliens =/
Very cool game. The sense of foreboding is impressive considering the minimal graphics.
Strangely, the sound was *extremely* quiet. I had to turn my speakers all the way up to hear anything (and they're usually quite loud, I never have them up over 20%).
Great! I loved the mood of the game, although I found some of the mechanics a bit hard to grasp intuitively. Still, very intense and enjoyable. Great job!
I was a confused about what was going on when I started playing. After the first playthough I figured out I could locate the position of the monster by using the probes. The second game I learned that you can't hide from it in the rooms.
I really enjoyed this, although some sort of instructions would have helped make this more accessible. I didn't understand what was happening the first time through and I almost didn't try again, which would mean I would have missed out in an excellent experience.
Dang it! I got two full guys off the derelict, but unfortunately Mr Green was eaten alive with an almost-full pack. That was probably the best level layout I was going to get, so I couldn't beat your game.
What a mood for such a simple display! Great job getting it across.
It took me a few rounds to learn to play. I assumed my shuttle was safe at first, and that I was supposed to run and shelter there when the monster came around. But my guys panicked and ran away. My last runs I was moving all over the ship and redirecting guys away from the signal earlier and I started to do better.
I enjoyed playing. Graphics were well designed if simple, and the interface was smooth and easy, despite being unfamiliar.
I struggled with this one but did like it. The controls weren't too hard to grasp(the text layout of "Probe A Q" "W Probe B" was confusing) but I don't think I got the strategy even after I "won." The monster basically seems inescapable no matter how you plan and probe. The way I actually won was(rot13):
Gnxr nyy guerr perj zrzoref gb gur ynetrfg arneol ebbz. Nf fbba nf gurl'er qbar ercrng jvgu gur arkg ynetr ebbz. Guvf znl unir bayl jbexrq orpnhfr gur znc trarengrq unq gur zbafgre fgneg va n cbfvgvba gung zvtug genc n fvzcyr NV jvgu cbbe cngusvaqvat novyvgl.
This was actually really cool. I'm surprised how tense you managed to make being chased down by a red square. Having to deal with multiple characters at once was a neat challenge as well. The visuals and musics were cool too.
Very nicely done. Hard and creepy! Audio was suitably spooky but I found the volume a bit on the low side - I had to crank my speakers to hear anything. I also found the controls a little unintuitive and tricky to get used to. Graphics were simple but effective - the fact that I still don't know what that red block was gives me a chill and adds to the creepy atmosphere. I like the procedurally-generated rooms as well. Great work!
Comments28
Would love some more detailed tutorial though, because I could not figure out the mechanics to keep the crew alive. Constantly getting eaten by aliens =/
Since it's made in Java, I have trouble running the game. With my limited knowledge, I couldn't make the game run. :(
Strangely, the sound was *extremely* quiet. I had to turn my speakers all the way up to hear anything (and they're usually quite loud, I never have them up over 20%).
Cool game, it's pretty hard.
I really enjoyed this, although some sort of instructions would have helped make this more accessible. I didn't understand what was happening the first time through and I almost didn't try again, which would mean I would have missed out in an excellent experience.
What a mood for such a simple display! Great job getting it across.
It took me a few rounds to learn to play. I assumed my shuttle was safe at first, and that I was supposed to run and shelter there when the monster came around. But my guys panicked and ran away. My last runs I was moving all over the ship and redirecting guys away from the signal earlier and I started to do better.
I enjoyed playing. Graphics were well designed if simple, and the interface was smooth and easy, despite being unfamiliar.
Great design well executed, congrats!
Gnxr nyy guerr perj zrzoref gb gur ynetrfg arneol ebbz. Nf fbba nf gurl'er qbar ercrng jvgu gur arkg ynetr ebbz. Guvf znl unir bayl jbexrq orpnhfr gur znc trarengrq unq gur zbafgre fgneg va n cbfvgvba gung zvtug genc n fvzcyr NV jvgu cbbe cngusvaqvat novyvgl.