Farm for Space

Overall★★★★★★★★★★2.29
Fun★★★★★★★★★★1.98
Innovation★★★★★★★★★★2.27
Theme★★★★★★★★★★3.51
Graphics★★★★★★★★★★2.05
Audio★★★★★★★★★★1.76
Humor★★★★★★★★★★1.83
Mood★★★★★★★★★★2.03
Coolness★★★★★★★★★★72%
I'm VERY impressed if you win.

NOTICE - There is music playing, but it may be kinda low
ALSO NOTICE - When you get 5/5 crops, you haven´t won. You just have enough for buying a new plot.

Walk with left and right arrow keys.
Press space when next to a plot to begin farming it.
If a red exclamation mark appears in front of a plot, the crop has died. Plant a new crop by pressing space when standing in front of the plot.
I a green exclamation mark appears in front of a plot the crop has finished growing. Harvest it and plant a new seed by pressing space when you stand in front of the plot.

When you have enough crops, walk into the house and press the down arrow key to buy a new plot. Instead of buying a sixth plot you will use the crops as fuel and take your rocket to space.

Watch out for the meteorites falling from the sky. One of them in the head and it´s game over. The house won't stop the meteors.

Comments20

wccrawford
wccrawford8 Dec 2014, 12:54
Random game-overs suck. The meteors fall *way* too fast to be able to dodge, and being inside the house doesn't help. This makes it a game of luck rather than skill.
bubblemapgaming8 Dec 2014, 16:01
The rocks fall a too fast to avoid. Graphics are a little simple, but overall good.
Drtizzle
Drtizzle8 Dec 2014, 16:04
Good concept but the boulders are too hard to dodge. Too random to be a good game. Nice music!
Tosic8 Dec 2014, 17:15
Not bad, but you could add some sounds...
Banto8 Dec 2014, 19:54
5 out of 5 and no win?
bofink9 Dec 2014, 06:04
The house could be a safespot, while you're in there, you can't get hit, but the crops don't grow! :)
barry.p.evans9 Dec 2014, 07:20
Its almost like a game of luck because the rocks are unavoidable D: but the idea is interesting :)
panda
panda9 Dec 2014, 07:33
I like it, but it's hard! The meteors are coming very fast, and I'd really expect the house to protect me. It's not obvious that we have to press "down" - perhaps just add the new plot automatically?
sirival9 Dec 2014, 14:45
Nice effort
Tasteslikefuture9 Dec 2014, 16:22
Simple but functional. Would definitely benefit from in game instructions. Fits the theme very well. Great effort!
Random Seed Games
Random Seed Games9 Dec 2014, 16:25
I agree with other commenters that it is near impossible to dodge the falling rocks... it's just luck if you are under it when it falls.
DaRaziel9 Dec 2014, 17:05
This needs a workover. Rocks are nearly impossible to dodge (maybe show a shadow on the ground before the rock falls down) and maybe add some more mechanics to it (watering the crops, so they don`t die instead of having them die randomly).
At least it fits the theme! Good effort!
Dokthar
Dokthar9 Dec 2014, 17:45
I aggre with other comment's the rocks are falling to fast but was fun to play.
PlasterPhantom10 Dec 2014, 11:35
(Guys from the Dwindling Fire stream here) Whatever happened to Crappy Cropper D: Haha, just kidding man. It's a good start, just keep going and you'll get there! (: We all started somewhere and you're doing a really good job!
LTyrosine
LTyrosine11 Dec 2014, 22:14
Is there any chance to dodge a meteorite? I cant see how. Gameplay is somewhat lacking. Idea is good, maybe you should work more on it later.
thopis
thopis12 Dec 2014, 10:22
That godamn rock!cute entry!keep up!
Ossi18 Dec 2014, 06:18
I really like this idea and it's incredibly difficult! As someone suggested in the comments, maybe a slight warning when a meteor is about to fall, if it falls directly above you and you are not already moving it's pretty much impossible to react in time. I managed to get to the second plot 6 out of 10 crops, and it took me 10 tries! With some tweaking to the balance I could see myself playing more of this! Good job!
elvaq28 Dec 2014, 05:41
Nice idea but there's a lot of stuff that is annoying for the player in the game. If you can smooth that stuff over with a re-design, plus spruce up the audio-visual side of things your next game could be cool.

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