Have you wondered who would win in a fight of firemen vs fire vs snowmen? Is that why you're mind-controlling one of each of type, forcing them into a pixellated battle in three different alternate universes? You're kind of a jerk. But justice will be served, because I saw the Matrix and when you die in the mind control thingy you die in real life thingy.
Thematic disclaimer: This game has three screens, but you only play on one screen at a time. If that's not enough for you thematic lawyers, all three screens are on one screen. What what what? That's deep!
Hints: - Press 1-3 to choose which screen is active, and whether you control a fireman, fire, or snowman. - You only interact with the active screen. Inactive screens are safe. - Everything has a counterpart of a different type on the inactive screens.
It's like rock paper scissors, but way cooler, and actually challenging. What needs some work is the overall feel of the game, one way to improve this that i thought of is by implementing some sort of dynamic music that scales in intensity as you progress. Good luck!
I liked it. It took the rock paper scissors mechanic in a really cool way, and I liked the skill it took once the score got high to avoid the matches you'll loose. I would have liked to see the three screen mechanic played on more, maybe have the ability to have 2 screens active at once or similar? Great job though, I had a lot of fun.
There are three screens! The game has an interesting kitsch art style, but it's not my cup of tea. It is also pretty confusing what is even going on on the three screens, I have to say I was having a hard time understanding what was going on.
My best is 106. Here are two game facts from under-the-hood:
1. The game queues up 2 spawn events for every 1 kill, but the queue caps at 3. What this means is it's actually possible to reduce the population by making ~5+ kills in rapid sequence.
2. The game never spawns a prey on your active screen, and it always spawns a full set of the three types. So by hanging out on a screen that has no prey, you're increasing the chances that the other two screens have a large number of prey.
Knowing this, my strategy is cycling all the screens, 123. Either I'm carefully eating all prey on one screen and waiting for the spawns before moving on, or when the time is right, I'm trying to get 5+ at a time, rapidly cycling as needed to make kills faster than the spawn rate.
Hi there. Interesting mechanic. Like that you get to try out all three in the paper/scissors/stone chain. Flipping back and forth depending on what's there, fun, but a little bit hard. Like the SFX
Took me a bit to actually figure out what my objective was, once I did it was pretty interesting. The sound when two objects of the same type is a bit painful. Couldn't break into the 20's myself. It almost seemed like I had no urgency to switch screens unless I was out of moves. Humor was spot on, from the description right into the game.
I only got 14. It gets tricky pretty quick.
Like the little musical touch.
Would have loved to see some kind of movement from one screen to another. Not sure how that would work though...