Use arrow keys to move. Collect green dots. Avoid Spikes. Avoid Blue guys who like to push you around. Stay alive as long as possible collecting dots for high score.
Man that's a hard game! And that's also what i like most about it. It's quite challenging and getting your attraction through it. But what i miss is the difference in levels, also a fullscreen mode would make things a little easier imo :D
Nice, challenging game! What @christopf said - I basically stopped playing after dying in the 2nd level, because I was like: OK, seen everything… The hit-box of the player is a little bit too big IMO.
Phew, this game is hard! I like that using the conveyor belts can be a really good thing (avoiding enemies) or a really bad thing (suck you into the spikes).
The player and enemies could have used a little more contrast to make them easier to separate visually from the background.
Pretty cool. The collision seemed a little buggy for me, and the game just stopped when I died (had to refresh to play again). Still pretty fun and I think the challenge worked to your advantage for this kind of game.
740 ! I was almost done ! The game is fun however I found the controls have a kind of inertia that makes it hard to avoid the spikes. And I would try to make the animation of the arrow more smooth, I don't know why but the way they are, they prevent me to focus on my character. But good job anyway ;D
Very difficult! I think the loose player controls make it feel kind of out of my control. Compare to a brutal difficulty like Super Meat Boy where the controls are very tight, but the levels are super difficult. Basically, in your game, I feel like the game is screwing me over rather than me making mistakes.
Challenging game I could only get the outer rings before dieing. Lost my sight of my character a few times too. Surprisingly fun once you get the hang of it.
Some parts of the music track are catchy although it's little disjointed overall.
Could be more fun if the hitbox on the main character was a bit smaller. The blue guys pushing you sometimes feels like you lost control (may also be the conveyor belt). I thought that it was kind of emergent when a blue guy pushed me into the dots.
After you understand all the mechanics and the hitbox then it's fine.
It looks simple but in fact is a difficult game. Too bad the difficulty is because the huge hit box of spikes. But it has something that keep player try again and again and again. So, good concept and gives some fun afterall :)
The controls need some more polishing. Also the hitbox of the player is waaaay too big. All the times that I died I felt like the game was cheating, instead of felling like I made a mistake and controlled the character wrongly.
Good work finishing this game, and following the theme. I feel it was a little too hard, and I'm not sure if there was a huge amount of depth (not a lot to learn). I liked the music in the game, it fit the overall feel of the game well.
A good entry, but way too hard. The character hitbox is oversized, so we are always trying to get out of the ground that pushes you. Get killed 5 times in a half minute without any progression.
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The hit-box of the player is a little bit too big IMO.
Only complaint is that the screen is a bit too busy to focus on anything.
(But that might be intentional)
The player and enemies could have used a little more contrast to make them easier to separate visually from the background.
Could be more fun if the hitbox on the main character was a bit smaller. The blue guys pushing you sometimes feels like you lost control (may also be the conveyor belt). I thought that it was kind of emergent when a blue guy pushed me into the dots.
After you understand all the mechanics and the hitbox then it's fine.
Having to reload the page to replay was pretty annoying. A bit jittery on Pale Moon (a Firefox based browser), but ran pretty smoothly on Chrome.