I was surprised at how cinematic this was, so to speak. It wasn't a very polished game but I really felt like you tried to tell a story and didn't let anything intimidate you: cutscenes, and camera panning, moving back and forth across changing levels, programming in car chases, etc. This made me smile. Good job.
I liked what this was shaping up to be, but it seemed to cut short very abruptly. I suppose that was due to time restrictions. But otherwise, nice game.
I like how you tell a story through the gameplay. That is hard to do, but you clear have some talent for it. I actually felt a small amount of emotion at a couple moments. Right in the feels, ya know?
Very short and an abrupt ending, but actually quite enjoyable. The graphics were nice, and the sudden car chase part made me burt out laughing. Nice work :)
Nicely done. Great job putting some variation in the gameplay. The car chase was great. Your animations are and graphics are pretty funny. The jumping controls need some work.
Almost all the mood is in the graphic part... and in the banana, of course. Having 2 days to complete a game I think that chasing the mood is the right decision. Great work!
Nice working making a complete game. Seemed a bit disconnected, but I thought you did a good job of telling a little story. I think if you had focused on one mechanic (stealth platformer?) instead of adding in the car chase scene, you might have had more time to polish. Congrats on submitting!
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This made me smile. Good job.
It was a bit easy/not really much challenge once you realized you had to duck.