ld31_Arena_Battler

by lasty
Overall★★★★★★★★★★2.84
Fun★★★★★★★★★★2.91
Innovation★★★★★★★★★★2.34
Theme★★★★★★★★★★3.59
Graphics★★★★★★★★★★2.47
Audio★★★★★★★★★★2.58
Mood★★★★★★★★★★2.52
Coolness★★★★★★★★★★52%
My first attempt at a HTML5 game.

It's a wave-based arena style battler.

Slightly unfinished and buggy, but if we had unlimited time...

Was planning more stuff like weapon upgrades, monster projectiles.. but run out of time.

Added a couple of post-compo patches which should still be within the rules/guidelines. You can look at github if you'd like to see the original release.

KNOWN BUGS/ISSUES:
=============
1: Sound effects don't work in Internet Explorer... #WontFix (use Chrome instead)

Patch 1 Notes:
==========

Fixed Bugs:
* Health kits, etc disappearing on new level.
* Mysterious repeated 7th round replaced with a bonus level. (Don't edit code on no sleep!)
* Going to round 14 now no longer crashes (Wraps back to 1)
* Fix physics bodies deleting twice (rare crash, sometimes exposed by going through all waves)

Fixed Issues:
* Reduced background tile contrast (Thanks to your feedback)
* Added yellow circles around pickups to make them obvious
* Arrow Keys can now be used as alternative to WASD keys
* Updating the instructions and notes

Patch 2 Notes:
==========

Fixed Bugs:
* Fixed the input stealing bug on the HUD Wave intro box.

Minor UI Improvements:
* Uppercasing of weapons and monsters names
* Using unicode multiply sign × instead of the letter x in monster list breakdown
* Making HTML pass validation

screenshot

Comments20

Mincemeat8 Dec 2014, 04:57
Pretty cool game, wish the enemies did different things though. The gun was pretty satisfying.
dekart8 Dec 2014, 10:46
The game plays smoothly and I love the audio and art. Contrast of the ground is too high for my eyes so it was hard to find bonuses and recognize some enemies.
misto4239 Dec 2014, 01:39
Not bad. The player moving so quickly made it really difficult to do much though.
madameberry
madameberry9 Dec 2014, 01:41
Suuuuuper slippery controls, and I never got a gun, even though I apparently picked up bullets at one point.
bushmango9 Dec 2014, 01:48
very satisfying. please increase the contrast between the backround and foreground though -- i suggest a darker and more plain background for the arena
Zwergesel
Zwergesel9 Dec 2014, 01:49
The background makes it hard to tell where enemies are. Other than that, solid game, if not a bit easy.
mrexcessive9 Dec 2014, 08:46
Hi there. Liked the graphics and retro sounds. The range of gun is bit too short I think, makes for lots of stepping backwards while firing at rats.
sanojian
sanojian9 Dec 2014, 15:03
There are certainly some faults in the graphics and controls but I did have fun playing it, which is more than I can say about a lot of more polished games.
jpcote10 Dec 2014, 03:58
Not bad! Nice shotgun effect
bukt
bukt12 Dec 2014, 05:10
It's dangerous to go w/o vote. Take this! :)
ZNCatlaw
ZNCatlaw12 Dec 2014, 05:38
Ha ha ha, that was neat! I like the snowmen in the late game. It is pretty easy to just kite the enemy, I think you should try experimenting with some AI or enemies with projectiles.
Lasty
Lastyauthor12 Dec 2014, 07:26
Thanks for the feedback and comments! I have made Patch 1 which addresses most of these issues (Background tiles contrast, And some other bug fixes)

It should now be super obvious to see the weapons/pickups, and the monsters.
SneManden
SneManden12 Dec 2014, 15:58
Really many great things about this game :) Varying enemies (sprites mostly), increasing difficulty and 4 different weapons; the shotgun was really satisfying!

The enemies feel too similar and too easy (the rats are actually the "hardest"). I think putting a (more realistic) limit to the character's movement speed would be great.

Smart to use regular HTML-elements to implement the HUD.
Lasty
Lastyauthor13 Dec 2014, 03:14
Thanks! The pros and cons of using HTML elements for GUI .. 1: no programming, 2: it stole the focus. Fixed that now (Patch2)

As for monster speeds, they were actually calculated by Box2D.. they all get applied the same force. The larger ones had more mass, and therefore went slower. Probably could have used a tweak, but oh well.

For more easter eggs, the graphics art folder is called "ProgrammerArt" :D
sorlok
sorlok13 Dec 2014, 04:15
Lots of fun, but wow that damage can add up fast! Some mercy invincibility would be on my list of requested mechanics. :D Really cool, enjoyable game, and love that it's all HTML5 --great job!
6DownStudios
6DownStudios13 Dec 2014, 04:22
Quite fun! I love the knockback effects and the movement inertia, makes for some really intense combat.
pvtroswold
pvtroswold13 Dec 2014, 05:48
I like it. Pretty straight forward game. AI is pretty simple
stray13 Dec 2014, 07:40
So much fun.... really nice arcade
liquidmedia14 Dec 2014, 23:45
I think it is a good start, but the player speed was way to high, once I could control them it was very easy to never get hit. I found that even running at them they would not hit the player just bounce off.
TheMeorch
TheMeorch15 Dec 2014, 17:54
The character control is enjoyably slippery, and the pushback you get on enemies when using guns is really satisfying. The base level attack is a bit short-ranged for a game with such slippery controls though, since you need to get really close to enemies without accidentally sliding into them. The guns are so satisfying, I would just let the player always have at least the pistol -- it's fun! Nice work!

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