Slightly unfinished and buggy, but if we had unlimited time...
Was planning more stuff like weapon upgrades, monster projectiles.. but run out of time.
Added a couple of post-compo patches which should still be within the rules/guidelines. You can look at github if you'd like to see the original release.
KNOWN BUGS/ISSUES: ============= 1: Sound effects don't work in Internet Explorer... #WontFix (use Chrome instead)
Patch 1 Notes: ==========
Fixed Bugs: * Health kits, etc disappearing on new level. * Mysterious repeated 7th round replaced with a bonus level. (Don't edit code on no sleep!) * Going to round 14 now no longer crashes (Wraps back to 1) * Fix physics bodies deleting twice (rare crash, sometimes exposed by going through all waves)
Fixed Issues: * Reduced background tile contrast (Thanks to your feedback) * Added yellow circles around pickups to make them obvious * Arrow Keys can now be used as alternative to WASD keys * Updating the instructions and notes
Patch 2 Notes: ==========
Fixed Bugs: * Fixed the input stealing bug on the HUD Wave intro box.
Minor UI Improvements: * Uppercasing of weapons and monsters names * Using unicode multiply sign × instead of the letter x in monster list breakdown * Making HTML pass validation
The game plays smoothly and I love the audio and art. Contrast of the ground is too high for my eyes so it was hard to find bonuses and recognize some enemies.
very satisfying. please increase the contrast between the backround and foreground though -- i suggest a darker and more plain background for the arena
There are certainly some faults in the graphics and controls but I did have fun playing it, which is more than I can say about a lot of more polished games.
Ha ha ha, that was neat! I like the snowmen in the late game. It is pretty easy to just kite the enemy, I think you should try experimenting with some AI or enemies with projectiles.
Really many great things about this game :) Varying enemies (sprites mostly), increasing difficulty and 4 different weapons; the shotgun was really satisfying!
The enemies feel too similar and too easy (the rats are actually the "hardest"). I think putting a (more realistic) limit to the character's movement speed would be great.
Smart to use regular HTML-elements to implement the HUD.
Thanks! The pros and cons of using HTML elements for GUI .. 1: no programming, 2: it stole the focus. Fixed that now (Patch2)
As for monster speeds, they were actually calculated by Box2D.. they all get applied the same force. The larger ones had more mass, and therefore went slower. Probably could have used a tweak, but oh well.
For more easter eggs, the graphics art folder is called "ProgrammerArt" :D
Lots of fun, but wow that damage can add up fast! Some mercy invincibility would be on my list of requested mechanics. :D Really cool, enjoyable game, and love that it's all HTML5 --great job!
I think it is a good start, but the player speed was way to high, once I could control them it was very easy to never get hit. I found that even running at them they would not hit the player just bounce off.
The character control is enjoyably slippery, and the pushback you get on enemies when using guns is really satisfying. The base level attack is a bit short-ranged for a game with such slippery controls though, since you need to get really close to enemies without accidentally sliding into them. The guns are so satisfying, I would just let the player always have at least the pistol -- it's fun! Nice work!
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It should now be super obvious to see the weapons/pickups, and the monsters.
The enemies feel too similar and too easy (the rats are actually the "hardest"). I think putting a (more realistic) limit to the character's movement speed would be great.
Smart to use regular HTML-elements to implement the HUD.
As for monster speeds, they were actually calculated by Box2D.. they all get applied the same force. The larger ones had more mass, and therefore went slower. Probably could have used a tweak, but oh well.
For more easter eggs, the graphics art folder is called "ProgrammerArt" :D