Thanks woodecker. Yes, you're right haha. I had to rush the tile creation at the end unfortunately. Hopefully next time I can make something more polished, having been through the process :)
Very cool, good tight-feeling platforming controls. I would suggest actually freezing the character when the menu is open, however. A shame you didn't get more time to add more levels or a nicer tile set, but what you have is good for your first 48 hour game. I would also suggest putting the controls on this entry page, as I didnt notice the file at first and got very confused about how to jump.
Hah, nice first try. As commented before, it could use a bit more polish, but it's good to start with something simple. It's also good you stuck to the end, made a game which, albeit simple, works and is finishable.
Some ideas for the next ludum dare: Add a tutorial, or at least some form of text, to let the player know that you can use x to jump. I figured it out, so it's not a big problem, but little things like that really help the player experience. Other than that, keep going. Keep making finished games, no matter how simple, and soon you'll have, well, maybe not a winner, but a good, polished and fun game. And an extra star in humor for the magical ham ;)
Good first try. You should show the controls in the start screen (or here in the description), don't think a controls.txt is the best option :) The jumping physics are a bit weird.
The jump height was random for me, ranging from normal to super high. Though I guess it's a quirk in your code I actually found it quite interesting, it required me to take into account that I might jump higher for every jump i took. Also, I really liked the health bar, that helped a lot! Kepp up the good work!
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Some ideas for the next ludum dare: Add a tutorial, or at least some form of text, to let the player know that you can use x to jump. I figured it out, so it's not a big problem, but little things like that really help the player experience.
Other than that, keep going. Keep making finished games, no matter how simple, and soon you'll have, well, maybe not a winner, but a good, polished and fun game.
And an extra star in humor for the magical ham ;)