Rules of Nature

Overall★★★★★★★★★★2.38
Fun★★★★★★★★★★2.58
Innovation★★★★★★★★★★2.17
Theme★★★★★★★★★★2.57
Humor★★★★★★★★★★1.60
Mood★★★★★★★★★★1.82
Coolness★★★★★★★★★★37%
Here is my game for LD32. Unfortunately, I didn't have time for sound and proper graphics. I learned a lot during this LD and had fun!

Thanks :)

screenshot

Comments11

Leandrus
Leandrus20 Apr 2015, 03:52
Nothing special sorry... movement it's weird.
I thought by the game title. that you ware going to be able to use nature as weapon.
Thanks for sharing :)
Feyd_Rautha23 Apr 2015, 22:07
I agree that movement was a bit odd with the keyboard. I think it's because you "jump" off the wall when you hit an arrow key instead of jump and direction being separate. Boss was a bit easy. Dashing was fun and aside from the one input issue mentioned navigating the level was fun as well. Great work!
Funske23 Apr 2015, 22:10
Good use of the theme, but the level design was very lack luster. Movement was very floaty which bothered me and was hard to control.
Toccio
Toccio23 Apr 2015, 22:12
I killed the big square =O
Even if is so simple, it's still funny to play =D
TheMeorch
TheMeorch23 Apr 2015, 22:29
I know you said you didn't finish the graphics, but I actually quite like them as they are! The platforming controls are a little touchy, but I think you could definitely work further on what you already have here. Nice job!
gene-z23 Apr 2015, 22:37
Nice,,, you can do better
Red_Fan games23 Apr 2015, 22:55
Not amazing but not bad either 76/100
shrapx
shrapx25 Apr 2015, 11:53
i liked the ninja movement and jumping, if only for some graphics and a weapon.. :3
Junber
Junber26 Apr 2015, 18:47
Quite fun. For some enemies it took quite long for them to turn green. I know that i dont have to kill them but you know i really wanted to.
Catwheel10 May 2015, 07:36
level design was strange because I was unsure of the path to take. In the end I actually enjoyed finding my own path, sort of open world style. fun submission. Keep at it!
redding11 May 2015, 22:28
I actually liked the movement, but I didn't feel like running in to enemies hurt them.

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