A simple pinball game made with Unity3D and build in Box2D physics. I've tried to achieve a classic DOS Pinball lookalike with Adlib/SoundBlaster music. Like most pinball games this one has a theme: Ludum Dare.
- Player goal is to complete a game within 48 hours. - each time ball falls of the screen, 8 hours are removed from timer. - when "coffee" is collected, time slows down, - bumpers represents gfx, audio, and code, filling "Game-o-meter", - "FOOD" gives strength and increases multiplayer,
Control: LShift/RShift - flippers SPACE - spring,
X360 controller don't work yet, it will be added in post LD version.
There's no intro/menu/gameover screen, game just restarts when time runs out or player wins it.
Game automatically scales to various resolutions. You can play windows version on 9:16 rotated screen to fit whole table on the screen at once. To quit Fullscreen use ALT+ENTER, To quit Game use ALT+F4.
Everything in this game was made by myself. No asset Store content were used. Only iTween to do a blinking effect of a 3 Text sprites.
I think pinball is quite ingenious interpretation of the theme :) And a Ludum Dare themed pinball! I also like the idea how losing balls causes time to run down by sleeping. Excellent :)
Nice pinball game! graphics is good. I like music also. Probably I would like to see more elements on the table that would add more dynamic and speed to the game.
I like pinball games, I've seen a couple this time around, I guess it fits the theme quite well. I like the cute presentation, and its a good execution of a pinball concept. The ball physics are a bit floaty and slow, but other than that, good stuff.
Like it! I feel sometimes the ball doesn't bounce quite like I'd expect (off the ... bats?..), however it kinda reminds me of when I played pokemon pinball, nice times!
Good pinball game with attractive graphic and audio setting. Laugh out loudly when I see the snowman (I really rated a lot of snowman game these days...hahaha)
Overall, well done. My favorite idea is the way you combine a timer and lives, which is not something that happens often in pinball games. The theme is obviously relatable. My only complaint is that the ball never gets going at a good speed, so it feels a bit slow and you never really feel frantic/stressed, but that's mainly just a tuning issue (and a 'feel' issue, you may have wanted it that way).
This is a great game. The LD theme is thematic is really well done. Some comments : - The bumpers dont seems bumpy enough. Dont really know if they need more force, more animation or another sfx but they dont looks like bumper right now - If you hold shift and the ball fall on a bat, the bat moves end send back your ball even if you keep holding the key. - Maybe I miss it but there's no light to show you when coffee is active.
I enjoyed this! I loved that time slows down when you get coffee, and the graphics bumper is slowly drawing a little house! Nice little game, and just as frustrating as any other digital pinball game I've played! Nice work.
You've captured the classic pinball feel here so well, especially with the graphics and sound! Fantastic job on that.
That said, I think the table design could use some work. The angles where things are placed seem to make the ball drop straight between the flippers quite often, there really isn't much to hit in the middle, it lacks some kind of loop to hit the ball around (not essential but a lot of tables have them) and it's hard to loft the ball in any meaningful direction using the bottom flippers. Most importantly, everything needs a little more snap and weight to it. The ball is a little too slow and light, and the bumpers should probably push back more aggressively when they're hit. Don't take those criticisms as a sign that you did a bad job, though. This is really wonderful for 72 hours and I played it for a long time.
Comments22
Got some little issue with collision on the flippers.
- The bumpers dont seems bumpy enough. Dont really know if they need more force, more animation or another sfx but they dont looks like bumper right now
- If you hold shift and the ball fall on a bat, the bat moves end send back your ball even if you keep holding the key.
- Maybe I miss it but there's no light to show you when coffee is active.
That said, I think the table design could use some work. The angles where things are placed seem to make the ball drop straight between the flippers quite often, there really isn't much to hit in the middle, it lacks some kind of loop to hit the ball around (not essential but a lot of tables have them) and it's hard to loft the ball in any meaningful direction using the bottom flippers.
Most importantly, everything needs a little more snap and weight to it. The ball is a little too slow and light, and the bumpers should probably push back more aggressively when they're hit.
Don't take those criticisms as a sign that you did a bad job, though. This is really wonderful for 72 hours and I played it for a long time.