Anybody else remember Star Commander with fondness? This is a 'massively' ;) multiplayer top-down space dogfighter! Ping a friend or three with the link and blow 'em into vacuum.
- WebSockets and client-side prediction for dozens of players and thousands of missiles
- WebGL for camera effects and fast rendering on the web
Nice, tried to play with a friend and encountered number of problems. - Firstly there are invisible walls, need to make them visible. - At one point my ship stopped shooting. - and with a friend encountered some laggs or something, it syncs rarely apperantly
Invisible walls suck! My friend and I had trouble with network performance that made actual dogfighting difficult. Seems like it could be fun with a bunch of people!
I couldn't test the multiplayer, but I like the concept. The controls seem very nice and satisfying. The camera also seems solid. I can imagine how it would help intensify large battles.
Comments7
- Firstly there are invisible walls, need to make them visible.
- At one point my ship stopped shooting.
- and with a friend encountered some laggs or something, it syncs rarely apperantly
P.S its me wonderwhy.er from Berlin JSConf :)
Am just writing from my Jam Team account :)