Ludum Dare #38compo
Space Snake
Start your life as a humble Space Snake, barely the size of an asteroid, floating by a huge world. Consume the mass of other celestial bodies to grow, evolve, and experience the relativity of size and speed. Eventually, you'll find that it's a small world after all.
Play!
- PLAY in your browser (theoretically anything modern, built in Chrome).
- Controls: Left & Right arrow keys
Links
* SITE: https://hunterloftis.github.io/space-snake/
* TWITTER: https://twitter.com/hunterloftis
* SOURCE CODE: https://github.com/hunterloftis/space-snake

Comments54
Reminded me of Tasty Planet. I just love that series.
Reminded me of Tasty Planet. I just love that series.
Missed the sound, though. I saw that it was under heavy time constraints, though, making what you have even more impressive!
One of the things I noticed was that it was difficult to see how much the enemy ships were hurting the player. I didn't realize I was about to die until I did. Particles (and sound, of course) would help this, but again, the time constraints.
I loved the gradual growth of features on the worm, really added even more sense of progression aside from the worm's growth.
In terms of subtle tweaks I think that the snake speed should be closed to the speed of the planets. It is a little bit frustrating trying to get them. Being able to go straight would have helped too, maybe with a sine pattern to maintain the bending of the snake, while making the game a little nicer to control.
PLEASE work this into a post-jam version! :D
I'll be checking :)
Missed the sound, though. I saw that it was under heavy time constraints, though, making what you have even more impressive!
One of the things I noticed was that it was difficult to see how much the enemy ships were hurting the player. I didn't realize I was about to die until I did. Particles (and sound, of course) would help this, but again, the time constraints.
I loved the gradual growth of features on the worm, really added even more sense of progression aside from the worm's growth.
In terms of subtle tweaks I think that the snake speed should be closed to the speed of the planets. It is a little bit frustrating trying to get them. Being able to go straight would have helped too, maybe with a sine pattern to maintain the bending of the snake, while making the game a little nicer to control.
PLEASE work this into a post-jam version! :D
I'll be checking :)
3271 score. It was fun to play, thank you.
3271 score. It was fun to play, thank you.
The art is minimal and essential, the fact that the worm grows appendices when it is growing is great, looking like a scolopendra is terrible, but that's just because of my fear :D
To make it even more minimal you could have used just one button to control the snake: basically it just switches direction to move forward, plus make it mouse-down or tap and you have a fully functioning mobile interface without the needs of any graphical button in the interface on a touch screen.
So bad it doesn't have audio, maybe it doesn't need a soundtrack, but some echoed sound.
I also wanted to play it forever, make me follow a caravan of escaping ships that lead me to another star and make me swallow the whole galaxy! (I know, maybe it is too much for a compo entry...)
Great job, really!
Edit: I forgot to add, Vanilla Javascript? You're my hero
The art is minimal and essential, the fact that the worm grows appendices when it is growing is great, looking like a scolopendra is terrible, but that's just because of my fear :D
To make it even more minimal you could have used just one button to control the snake: basically it just switches direction to move forward, plus make it mouse-down or tap and you have a fully functioning mobile interface without the needs of any graphical button in the interface on a touch screen.
So bad it doesn't have audio, maybe it doesn't need a soundtrack, but some echoed sound.
I also wanted to play it forever, make me follow a caravan of escaping ships that lead me to another star and make me swallow the whole galaxy! (I know, maybe it is too much for a compo entry...)
Great job, really!
Edit: I forgot to add, Vanilla Javascript? You're my hero