The ultimate Muse simulator - guide your clueless /and also a little spineless.../ brush wielding protégé through an entire week of hard work, onion soup and... more hard work!
Your objective is to finish your painting on time which sounds much easier then it actually is.
Amazing art, a fitting music! It's a little bit tricky at first to work out that some bars need to be full (health, productivty) while others need to be empty (hunger, stress) - to begin with i was trying to keep them all full haha!
Great concept though, and really nifty use of the theme
Dude, this game is amazing, its gameplay reminds me of 'Gods will be watching', love the mood and the overall feeling, plus it's hard as hell, because so is the life of an artist, good job! Lot of stars!
Its a nice idea and hard to master game. One suggestion: It was a bit confusing that for some bars being full is the desired state, while for others being empty was the target. I feel that it would be better if you tried to keep all the bars full or all empty. Good luck :)
Great game. I agree that the full bar was confusing, and I wasn't so ure if what I was doing was helping the painting or not. Controls were smooth and the music was nice :)
This is insanely difficult. I like all the art and music and everything, but no matter how I strategize and try to figure things I just can't win. Also, it seems almost random what things do; sometimes they boost creativity, other times they boost productivity, then sometimes they decrease productivity. It makes no sense
That was really nice, I got confused at some points because sometimes full bars for some are bad while empty bars are bad for others so maybe some more distinction between them would help! The graphics were really nice and I believe all of us can relate to this completely.
I really like this entry! It felt kind of impossible, which I suppose is part of the point--a bit depressing, but it had a certain charm to it. I loved the green absinthe effect and all the little details of the environment. Thank you for the game!
Fun and quirky, though it seems like it can't be won without a nice helping of luck. The effects of some of the actions seem to either be randomized, or so inter-related to the state of things it doesn't affect as to be near-impossible to predict. It was fun to play around and disappoint a few clients, but I never made it any closer than around 75%.
Awesome entry, I thought the gameplay was engaging and fun. At first I hated that meters being full or empty didn't always mean good or bad (meaning full stress is bad, but full productivity is), but I think that inconsistency gave the game a complexity that offered a beneficial challenge.
Learning the behavior of each action was a little frustrating as well, but I think that challenge worked to your advantage, otherwise the game would be too easy! Good work!
It took me a few tries, but I finally won, if you can call what I did to the poor artist winning. Great job with this; the graphics and gameplay are very nice.
Good !!!! i did not found the secret formula, and i ended up sometimes falling in a kind of depression when i screwed everything up haha ! Maybe this game is a kind of good advice.... I didnt make it until the end, my notion of equilibrium don't works here :) Also the player has an iron stomach, i think mine should be dead right now with so many Fée Verte drinks...
This is really good. It's interesting and has some cool depth to it - it took me two tries to figure out how to win. The different types of gauges threw me off a little, but at the same time I don't think it would have made more sense if you arranged it differently. Right now I think it's pretty intuitive e.g. you want more creativity and less stress. My strategy was: use absinthe to buff creativity, coffee to jog the productivity, socialize when the social needs bar was filled up, sleep enough every night to cap out stamina and get health up to 85-100%, and when all the gauges are looking good, just work. I almost never used nicotine or alcohol because I couldn't see much positive effect from them.
Such games with multiple feedback loops are quite hard to balance, so an admirable job on making it feel about the right difficulty! On the 3rd try after having more or less understood how the stats work I managed to complete it in 5 days 4 hours, but it's
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Great concept though, and really nifty use of the theme
I like all the art and music and everything, but no matter how I strategize and try to figure things I just can't win.
Also, it seems almost random what things do; sometimes they boost creativity, other times they boost productivity, then sometimes they decrease productivity. It makes no sense
Poor guy... onion soup day in and day out.
Learning the behavior of each action was a little frustrating as well, but I think that challenge worked to your advantage, otherwise the game would be too easy! Good work!
The music fits, the art is really nice, the game overall is quite nice. It also fits the theme perfectly :D
Sorry for multiple posts, accidentally pressed submit too early.