Shifting Paths

Shifting Paths

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
coolness: 0.35
fun: 2.47
graphics: 2.84
innovation: 3.26
mood: 2.56
overall: 3.05
theme: 3.44
Instructions:

Move using WSAD keys.

Reach the bottom-right corner of the 20x20 map.

Don't leave patterned tiles.

This was not to be a game… The theme „Shapeshift” brought back my old (very old...) idea to make a simulation based on (also very old) cellular automaton “Life”. My modification is simple: three types of cells, and a little bit different rules of cell multiplication and cell transformation. When I made the first working prototype of a “3Life” simulation – with simple shapes (triangle, circle and square) – I had noticed that for me it was not enough. So, I added a simple gameplay – the goal is to traverse whole 20x20 “live” board, from top left to bottom right corner. The board is in continuous evolution (one change per second), but the player neighbourhood (in a radius of 3 fields) becomes stable. Use WSAD keys to move a traveler – but watch out his step. Do not fall in deep water (empty blue field) because it's a permadeath game. You may also (accidentally) stay blocked on an “island”. But there is a button “new game” above the board...

This simple game-simulation was written in javascript, using knockout.js MVVM framework (my first time “boxing” with KO).
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