O-Inari Origami
OVERVIEW: O-Inari Origami is a game about a paper fox in a paper world.
NOTE: To play the Java version, download and run the Start.bat file for Windows, or Start.sh file for Mac and Linux. Make sure you have the latest version of Java, found here: https://www.java.com/en/download/
GAME CONTROLS:
- WASD + Space to move and jump
- Left-Click and drag to fold
- Right-Click to unfold
- [R] to restart level
- [Esc] to go to menu
LEVEL EDITOR CONTROLS:
- Left-Click to place tile
- Right-Click to remove tile
- [Q] to cycle tile type
- [P] to set player spawn point
- [Shift] to edit reverse side
- [Alt] to edit underside
- [Number Keys] to set level Par
- [Tab] to test play
- [S] to save
- [L] to load
- [Shift+S] to save level to clipboard as a text string
- [Shift+L] to load level from clipboard as a text string
Share your levels with us in the linked Google Doc, or in the comments below! We're looking forward to playing all of them. Happy folding!
CREDITS:
Marius (MagmaMcFry): Programming, Game Mechanics, Puzzle Design
Day (Solifuge): Graphics Design, Audio, Puzzle Design - http://www.twitter.com/dahold
Elysée (Vector): Concept, Puzzle Design - http://www.twitter.com/magnoliamachine
Jacob (Eerr): Puzzle Design
NOTE: To play the Java version, download and run the Start.bat file for Windows, or Start.sh file for Mac and Linux. Make sure you have the latest version of Java, found here: https://www.java.com/en/download/
GAME CONTROLS:
- WASD + Space to move and jump
- Left-Click and drag to fold
- Right-Click to unfold
- [R] to restart level
- [Esc] to go to menu
LEVEL EDITOR CONTROLS:
- Left-Click to place tile
- Right-Click to remove tile
- [Q] to cycle tile type
- [P] to set player spawn point
- [Shift] to edit reverse side
- [Alt] to edit underside
- [Number Keys] to set level Par
- [Tab] to test play
- [S] to save
- [L] to load
- [Shift+S] to save level to clipboard as a text string
- [Shift+L] to load level from clipboard as a text string
Share your levels with us in the linked Google Doc, or in the comments below! We're looking forward to playing all of them. Happy folding!
CREDITS:
Marius (MagmaMcFry): Programming, Game Mechanics, Puzzle Design
Day (Solifuge): Graphics Design, Audio, Puzzle Design - http://www.twitter.com/dahold
Elysée (Vector): Concept, Puzzle Design - http://www.twitter.com/magnoliamachine
Jacob (Eerr): Puzzle Design






