It's a shame you only unlocked the rating for the humor and mood cause it's a really good game. It's a little slow for me, but watching the explosion of colors just feels delightful.
Good game. Sometimes the start of the scene was too unfair, fast. And once you left the critical mass there was no difficulty left but you still have to reach the end, which takes some time. What I want to say is, balancing the distribution could make the game even better.
cool game! Music is good, game is fun and addictive. Only thing: I had some weird frame drops from time to time, but this could also be an issue with my browser.
This is in my top games, well done. It's an incredibly simplistic concept, backed with a simplistic art style. It's extremely addictive and fun to play. Well done sir.
Really really fun to play. It gets ridiculous after 50% in the topleft, haha. Music is really catchy! I quickly found that the "right" way to play this game is to hold down Up or Down while dodging to the sides. I just had to keep tabs on the orange little devils while the other circle types were basically just clutter :)
Great game! I'll come back and play more later of this for sure - gotta rate more games first!
I love the simplistic graphics, music and you nailed the theme perfectly! Fairly challenging and really fast paced. It's one of those ideas where I ask myself "why didn't I think of that, it's genius!" And the difference in behavior for the enemies allowed for the game to never get boring even if I had to restart a bunch of times! So incredibly well done, fantastic work!
Really adictive game! Great aesthetics, music and also really addictive. Latter levels are really challeging: they make me don't want to stop playing until I beat them all!
Cool idea, I like the little text prompts before each wave too! I realised about halfway in that you could pretty much just hold 'Up' and escape most of the wave before it materialised, but I stopped that to experience what you'd put together properly! Very challenging & fun.
Wow, this is definitely my favorite compo game of LD31. I spent somewhere around 40 minutes, and finally gave up at Beyond The End 1.
My favorite enemies were the orange ones (Tricky Little Buggers), since they not only solved my only complaint up 'til that point (that once you clear a maze of enemies, it's super easy to win by just continuing in one direction), but also were interesting in the sense that you have to use their own inertia against them.
stuck at onslaught for now, gonna try to get further (I like how you put a progress percentage in the game, if not I'd have thought this is the last level, meaning I would quit because I'd have seen it all :p now I need to continue xD)
Really great! Unfortunately I had to make my browser's window really small to get it working at some reasonable speed but still it was pretty good experience! Big + for the idea and theme implementation, nice simplistic graphics too.. Good job
This is an excellent game! I imagine developing it must also have been really fun. I made a game recently for another jam, called Gunship Souls. I also used drawing primitives and had a very dodge focused style of play, so I know how much fun it is to build these up.
Really cool use of the theme! I loved the way the edge of the screen looked, too. Thanks!
Nice difficulty curve and very well executed game! Kind of unrelated to compo, but this would make a really nice example to work through for teaching OOP :) Great job!
Comments52
Should be fixed now!
Somehow this was really slow on linux & chrome, had to make browser smaller to get more than 1fps.
Sometimes the start of the scene was too unfair, fast. And once you left the critical mass there was no difficulty left but you still have to reach the end, which takes some time. What I want to say is, balancing the distribution could make the game even better.
http://i.imgur.com/5UVmKaC.png
great graphic, sound.
Nice job man
I quickly found that the "right" way to play this game is to hold down Up or Down while dodging to the sides. I just had to keep tabs on the orange little devils while the other circle types were basically just clutter :)
Great game! I'll come back and play more later of this for sure - gotta rate more games first!
I like the polished look of this game, really got me sucked!
☃
Very well done. :D
My favorite enemies were the orange ones (Tricky Little Buggers), since they not only solved my only complaint up 'til that point (that once you clear a maze of enemies, it's super easy to win by just continuing in one direction), but also were interesting in the sense that you have to use their own inertia against them.
good difficulty curve! :-)
stuck at onslaught for now, gonna try to get further (I like how you put a progress percentage in the game, if not I'd have thought this is the last level, meaning I would quit because I'd have seen it all :p now I need to continue xD)
and how many are after it? :D
I neeeeeed to know :p
or I lose my life
this is getting out of hand
not sure I had any to begin with
(help)
10/10 would smash computer again.
Really cool use of the theme! I loved the way the edge of the screen looked, too. Thanks!