I think the premise is quite interesting, especially when mixing in the distance factor. As for execution, I ended up just alternating between two objects until she passed out, which wasn't terribly enjoyable. Maybe with a few more rules for how the girl reacts to objects, a more varied strategy would be re-enforced?
Interesting take on the theme. While the game was fun and interesting (the different effects were nice), I felt it was a bit limited in what you could interact with (which is due to having 48 hours). Still, it was fun!
It was an interesting concept, I just wish you would have expanded more on the fear aspect. The mood could have been improved as well. Ambient music could have really helped with that.
A little too slow and repetitive...could be fun with some work, though! I think it would give the player a better sense of how well they did if it was timed or something. That way, I would feel compelled to try different strategies to complete the game faster.
Hahah, love it! Such a cool and unique concept, and all in one screen (; Great job on this. Love the way her heartbeat increases the more scared she gets. With some tweaking, this game could also be epic as a multiplayer!
Very cool concept. To make it more interesting, it would be nice if there were also multiple items that she would go to that would comfort her when you scared her, but you could keep her away from them if you're quick enough to activate scary objects close to them.
Nice idea with distance! As it's been said, it would be much improved by having ways to significantly reduce fear, that way it would be more balanced gameplay where action would need to be selected carefully. Great start nevertheless!
Comments29
Nicely done.