I love the idea! I'm not sure what it says about me, but you had me roaring with delight when I was splashing coffee about! The platforming was a bit janky and some music would have gone a long way, but overall great job!
You can jump when you've walked off a platform, so you need some concept of falling that disallows jumping (same way you prevent double jumping).
That aside, the character design is good, and there is a lot of character variety. Throwing coffee on people was rewarding, and it was impressive that was unlocked during the game. I liked the pixelated scene transitions.
I'd love to be able to do something with the noisemaker that the player character has in their mouth.
Controls are sometimes not very responsive. I fell off a ledge several times because it just didn't read the jump button, and getting stuck on a hater's head is kind of annoying.
At the first time, I think it's just like other platform games, the weapon is as same as gun. At the second time , I understand what the character used is coffee bean. The idea is good, but the game is too simple. Why not the haters use some other strange things, like cake, drink? These things would add some mood to the game.
Silly idea - I kept getting people stuck to me and was unable to fall or pass through anywhere, but then I remembered the controls for attacking and I laughed. What spawned this idea? :P
I liked the concept a lot! It took me a while to understand that you had to stand still to attack. The whole idea of throwing coffee into their faces is brutal but kinda funny. Love to see more atmosphere in the game like party streamers and balloons in the background and maybe some kids cheering or singing happy birthday for music. Overall great job with the interpretation of the theme!
Simple but funny game. It glitched a bit for me though. I included it in part 6 of my Ludum Dare 32 compilation video series, if you would like to take a look :) https://youtu.be/Q11RJey0954
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Thanks for sharing.
That aside, the character design is good, and there is a lot of character variety. Throwing coffee on people was rewarding, and it was impressive that was unlocked during the game. I liked the pixelated scene transitions.
I'd love to be able to do something with the noisemaker that the player character has in their mouth.
I like the art - it is simple but effective.