Project Candyfloss

Overall★★★★★★★★★★2.79
Fun★★★★★★★★★★2.60
Innovation★★★★★★★★★★2.21
Theme★★★★★★★★★★3.67
Graphics★★★★★★★★★★2.26
Audio★★★★★★★★★★2.37
Humor★★★★★★★★★★2.44
Mood★★★★★★★★★★2.56
Coolness★★★★★★★★★★72%
This is my first ever game jam and one of my first ever games. It's written in python using the pygame engine.

The object of the game is to stop the purple creatures from reaching the castle. You do this by placing towers. It's just a really simple tower defense game, I didn't want to go for anything more ambitious because my lack of experience and lack of time would have probably made it fail.

Programming was done by me, a 14 year old.
All graphics apart from the background and all sound effects were done by my friend, spyisassasin.
The map was drawn by another friend, the lapis king.

Software used:
Text editor: Notepad++
Graphics editors: GIMP 2 and MS Paint
Sound effect generator: Sfxr

I'm proud of the way this game turned out but I know there's a lot to be done to improve it and make it more fun. I really enjoyed LD 31 and I'll be participating in the next one.

Also, the name is really stupid and doesn't relate to the game in any way.

screenshot

Comments26

andysolace8 Dec 2014, 19:56
I think its impossible to fail this game, (unless you don't put down towers at all, lol), because you get enough money for 1 extra tower per level, and that extra tower is enough to handle the next wave.

Still! Its an excellent first(ish) game, so well done for that :D Pretty good overall :)
sausagrollauthor8 Dec 2014, 20:01
Thanks, I purposefully made it easy because if one creature got past it would take ages to get to the castle and the wait got very boring (believe me, I had to test it). I wanted the game to be a fun experience so people would actually play it. If I had more time I would make it harder but add some sort of double speed mode to make the wait less boring.
Wilson
Wilson8 Dec 2014, 21:03
Nice little tower defence :) I liked the map too, more character there than in a lot of tower defence games!
spyisassassin9 Dec 2014, 19:20
I hope you guys like the sprites because I made them and thought they were terrible along with the sound effects XD
OttersDen10 Dec 2014, 02:42
I think you should be proud of this being one of your first games! Keep up the good work!
dalbinblue
dalbinblue10 Dec 2014, 02:45
Awesome to see a young developer trying their hand at Ludum Dare, and also one who has the sense to think of a reasonable level of scope to get the game done in time.

The game is solid, but as others have stated, pretty easy (though I did take to hits before I completed the game). One thing that I also saw was that sometimes the tower would shoot pretty far away to hit the enemy was it was walking away, but didn't start shooting until they were fairly close, so I wasn't sure of the actual effective range.
sausagrollauthor10 Dec 2014, 08:02
Thanks for your feedback, and yes the towers' projectiles just fly to the furthest forward enemy because of the way I scripted it. I could have fixed it, and probably will eventually, but I was more interested in trying to make a playable game.
TheNewPhoenix10 Dec 2014, 21:57
This is a pretty ok game. Wish it was faster though.
ShellfishGames10 Dec 2014, 22:04
Yes man, you did well. You'll get better with every single game, so keep doing those game jams. :)
Seriously, I wish I had started doing that at 14. Didn't start until two years ago though - but signed up for about 10 since, I believe 5 Ludum Dares and a few of the countless others. Always fun, and it's really cool to see your progression retrospective.
StrayCat
StrayCat11 Dec 2014, 06:01
Nice game, it's a good start for both of you. Keep up the good work :)
Wusakko11 Dec 2014, 18:25
Good start.
rallebauz11 Dec 2014, 18:30
I get this error:
"main.py", line 15, in <module>
pygame.error: File is not a Windows BMP file
Wilou142811 Dec 2014, 19:04
The map is a bit offset, but pretty nice tower defence.
BSODDevTeam13 Dec 2014, 09:37
Tower defence in this game is fun! Nice graphics tho!
acro13 Dec 2014, 15:54
I played this because it reminds me of the look of a game map I drew in mspaint decades ago, but I didn't learn to code until university, so kudos to you for making a working game. Definitely keep making them.
There seems to be a completion bug: I foolishly let one vehicle escape on Wave 5 (it indeed takes *ages* to reach the end - would be nice if you could do something about that, perhaps detect if a baddie is beyond all the towers, and the player has no more money to place more, and in that case accelerate that vehicle.) Anyway, when it reached the castle, and I presumably should have taken damage, I 'won'.
sausagrollauthor13 Dec 2014, 22:55
Wave five is the final wave, you probably had all ten lives left (far too many, i know) and each enemy only takes 1 life. So that wasn't a bug, just a bit of an unclear game.
01rafael14 Dec 2014, 20:02
Tower defences will newer die! ;)
ramyaanudeep18 Dec 2014, 16:32
heyy....wat an awsum job guys
Shivur18 Dec 2014, 16:33
Well balanced game.
cxsquared
cxsquared18 Dec 2014, 22:58
Nice work for your first Jam. Hopefully next time you'll do even better. Good work.
sorle21 Dec 2014, 20:17
nice game. keep on making games!

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