You are a robot, and your goal is to push all of the crates out of the screen. Getting hit on the head makes you lose health. Push as many crates away as you can before your health runs out. Beware, rows/stacks of 3+ crates are unmovable!
Also, as a side note, the music was literally painful to listen to. The loud beeps in it forced me to turn it off. As for a way to improve in that aspect, try making the music really soft, and then the user can increase the volume if they want to. Also, avoid really high pitches when dealing with straight tones, nobody likes those.
On a more positive note, I liked the idea of removing things from the screen, and I think it made good use of the theme. Well done, and welcome to the LD.
I almost wish there was something that could be done to the immovable stacks of crates. Aside from that, and sticky controls it almost played like a small phone game.
OUCH THE MUSIC. Seriously, it felt like someone was applying a drill to my brain.
Other than that, I didn't hit any glitches, so that was nice. I wish there was a bit more feedback when you got hit (Maybe there was a chime or a beep or something; I couldn't hear it over the music).
I didn't really have fun, though, because the robot's hitbox seems to be a bit too big, and it moves a bit slowly, so the game got a lot of cheap hits in :p. If either of those issues were fixed, I think it would be a great deal more enjoyable.
The graphics were pretty good, but the bugs really detracted from the gameplay experience! In future you should also consider using less harsh instruments for your music. Apart from that, a very solid first LD compo entry! (most people don't even HAVE music ;P )
Nice game, but it does have some glitches. :) I Included it in part 2 of my Ludum Dare 31 compilation video series, if you would like to check it out :) http://youtu.be/QrqYJieiXWs
24 points I got! Its kinda hard and the cases where you just wait to die suck a bit. But the duplicating and flying crates were fun :-) Also I didn't hate the music at all ♪
Comments31
Also, as a side note, the music was literally painful to listen to. The loud beeps in it forced me to turn it off.
As for a way to improve in that aspect, try making the music really soft, and then the user can increase the volume if they want to. Also, avoid really high pitches when dealing with straight tones, nobody likes those.
On a more positive note, I liked the idea of removing things from the screen, and I think it made good use of the theme.
Well done, and welcome to the LD.
I like it. :)
Other than that, I didn't hit any glitches, so that was nice. I wish there was a bit more feedback when you got hit (Maybe there was a chime or a beep or something; I couldn't hear it over the music).
I didn't really have fun, though, because the robot's hitbox seems to be a bit too big, and it moves a bit slowly, so the game got a lot of cheap hits in :p. If either of those issues were fixed, I think it would be a great deal more enjoyable.
Keep making games man, this was a great effort! The graphics especially are strong!
Its kinda hard and the cases where you just wait to die suck a bit. But the duplicating and flying crates were fun :-)
Also I didn't hate the music at all ♪