Controls are a little iffy. You can just hold the space bar to stick to the ceiling. The speed of the player could use a boost too. I was also hoping for something different as the boss. Like a spotlight or the Sun or something. I like the concept though, I'd love to see more Platformer RPGs! And excellent victory song.
Seems a bit threadbare at first, but the music imbued shooting down the tunnels with intensity. Then that intensity was contrasted with the seemingly mundane foes. but then there were more neat things. A short and sweet game, all told. The cyan box be the best.
Overall I think this entry could use some work. The lamp thing was humorous at first, though as time wore on it got a bit boring. I would have liked some variation at the end, and the cyan box only made up so something that we could do before (as long as you are touching a surface you can jump again)
Taking dissimilar mechanics from two different genres does not a solid game make. You took the most annoying parts of both (random, unskippable fights and tedious platforming) and it ended up about as well as you'd expect.
Also, never utilize a joke character as a regular entity. Jokes get old reeeeally fast at that rate.
I liked the lamp battle at the start as it reminded of Earthbound, but seeing nothing but lamps was a little disappointing. The end part was a little disappointing with the float ability negating any remaining challenge. I got to the end and nothing happened, so I'm not sure if I won or not.
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I like how you implemented the turn based combat system into a platformer.
Also, never utilize a joke character as a regular entity. Jokes get old reeeeally fast at that rate.
overall it was pretty fun