Ludum Dare #31compo
Rubble
I decided that not only would I only use one static camera for this theme, I would never clear that screen either. Everything level piece sticks around, which presented an interesting and theoretically enjoyable design challenge.
I mostly tested with a gamepad, but most of the people I asked to play-test preferred the keyboard. So play however you want.
You play as a knight whose castle is sinking into a lake of lava. Realistic, I know.
Instructions
Move: Left/Right Arrow Keys or A/D or Gamepad
Jump: Up Arrow Key or W or Space or Gamepad button 0 (A button on xbox controller)
Move through each level to the blue sparkly thing, collecting trophies is optional.
I mostly tested with a gamepad, but most of the people I asked to play-test preferred the keyboard. So play however you want.
You play as a knight whose castle is sinking into a lake of lava. Realistic, I know.
Instructions
Move: Left/Right Arrow Keys or A/D or Gamepad
Jump: Up Arrow Key or W or Space or Gamepad button 0 (A button on xbox controller)
Move through each level to the blue sparkly thing, collecting trophies is optional.
Genres: action






Comments26
but keeping the rubble was!
Nice game!
Would be cool if there was an actual game mechanic with the accumulating rubble.
Also I feel your pain with the platforming as its always hard to do it well with physics driven movement.
Retry it, everything worked. Nice take on the theme. Well done !
Ironically, my entry also has a few collision issues ;) Damn collision!