Awh man. I love the concept and the polish. It is really well done, and looked really finished. It took me awhile to see that it isn't complete. Can imagine it being great with some objectives. Mood graphics and music are fantastic. Very confused how to rate the game since it is so close to perfect but isn't technically anything because it is incomplete.
I really love the music, it's catchy and silly (In the right way). It's a shame that this isn't finished, because what is there is very polished. I can understand though, 48 hours is not very much time so it can be hard to finish something under such tight time constraints. I really love the graphical style, general aesthetics and gunplay; Just wish it was a finished game. Regardless, nice job :)
I noticed the effects in the game freaks out if the game runs without v-sync, so, use v-sync (in your gfx-driver settings) until I fix it in some eventual future update.
Very cool idea! With the soldiers moving in a line and you trying to dodge the eel with your growing "conga line" it felt a bit like the old classic "snake". The shooting effect is awesome too. It's a bit of a shame that the soldiers shoot themselves so easily even when moving in a straight line. firing a full broadside with your conga line of soldiers and pushing the eel off-screen would be pretty cool. :) I'd love to see a post-compo version with some tweaks and win conditions.
Decent music, could use sfx. The idea is really interesting too bad you didn't have time to add in win conditions. I love the artwork, self killing and strategy in picking up all your downed guys. The particles/gunfire look awesome when you have a ton of guys.
Do finish this! Maybe even explore something that isn't just locked to one screen? The mechanic is super cool. Feel free to send me a msg on twitter and I'd be happy to give feedback on a finished version @Crefossus.
Hey ! You get a really nive concept ! A sort of snake game mixed with a classical shooter. Too bad that you don't finish it. The music is a bit creepy ...
The enemy, the Eel, was a last minute resort. I had planned lots of smaller enemies, maybe even human counter forces and interactive level design. But ya know, time and excuses. I will tidy up the code and see if I can get a better version soon.
Now I'm disappointed. You were one health bar away from finishing it ! The graphics + collisions + Fx works very well, it's a pity to not take 1-2h to put a gameplay + win condition on it. Maybe your core idea for the game was bigger than that and unreachable in 48h. But a simple version of the game was totally possible to achieve.
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I noticed the effects in the game freaks out if the game runs without v-sync, so, use v-sync (in your gfx-driver settings) until I fix it in some eventual future update.
p.s., I very much enjoy that you chose C. :}
Want to see it done too! :D
Do finish this! Maybe even explore something that isn't just locked to one screen? The mechanic is super cool. Feel free to send me a msg on twitter and I'd be happy to give feedback on a finished version @Crefossus.
The music is a bit creepy ...
@Crefossus Cool!
The enemy, the Eel, was a last minute resort. I had planned lots of smaller enemies, maybe even human counter forces and interactive level design. But ya know, time and excuses. I will tidy up the code and see if I can get a better version soon.
I love the graphics and it feels really great!
Maybe your core idea for the game was bigger than that and unreachable in 48h. But a simple version of the game was totally possible to achieve.