Awesome! This is really well made, solo seemed a little too slow at first but after trying sprint I think having solo at the speed it currently is makes sense. With some audio and more game modes this could be a really great game. In terms of extra game modes, you could look to bejeweled 3 where it has the standard ones, then some gimmick based game modes as well. Also, instead of having the rotating buttons bound to space and shift+space, it might be better to use two keys next to each other. But as it is, it's a really good game!
A very complete looking game. However on normal the blocks fall way too infrequent (in the first 10 minutes of play). The tutorial also is a bit slow and I would like a skip button. As for the rest, it looks and plays super solid.
Rob Glen> Thank you! I'll try to take this into account for the next :b And for the audio yes, but I'm not talented and I finish the game 3 hours before the end ><
First off, it's very well constructed and visuals are nice. I played every game mode once (including tutorial). Most players will start with the default mode on very easy and I feel like that mode is a bit too slow paced, yet new colors come in quiet often meaning that a new, untrained player will loose and it will take him quite a while to do so. Maybe you should ease beginners in a little. When I tried sprint mode this is where the game really became fun for me. Rounds are fast and you sometimes finish a block by accident, which is nice. Played way longer than I planned.
Kind of uninteresting and repetitive. But it's a solid concept which I could see being enjoyed by some fans of puzzle games and it definitely has potential to grow into a larger more interesting game. I daresay sound would be a great asset to Square, as well as a less generic name.
I also struggled at first a lot until you get used to being able to move blocks and get used to how the dropping works. I love the whole feel of the game and the clean look.
Innovative game, with simple but nice graphics with smooth animations and fun gameplay. It's like falling sand meets Lumines. Control could be better though. Why use SHIFT+SPACE to rotate counter clockwise and not Shift alone? It would be better to use X and C to rotate and SPACE to drop more squares. It's a minor issue though, and it can be repaired with any keybinding software. Later on I will use GlovePie to assign control to X360 controller and play this game for a really long time:)
Clever and challenging game! I didn't really like the blocks tipping over if they where on an edge, that made it really hard to plan ahead since it was already hard from the start. Looks good and plays nice though!
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Doesnt make it a bad game though! Its really well put together. Very solid entry, congratulations :)
Sri Harsha Chilakapati> Yes, only for windows for the moment, sorry :/ (but I recorded videos if you want to see the game)
And for the audio yes, but I'm not talented and I finish the game 3 hours before the end ><
zorfmorf> Thank you, yes the game need to be more balanced, I'll try to fix it as soon as possible :b
And I'm glad you like the sprint mode :D
Control could be better though. Why use SHIFT+SPACE to rotate counter clockwise and not Shift alone? It would be better to use X and C to rotate and SPACE to drop more squares. It's a minor issue though, and it can be repaired with any keybinding software. Later on I will use GlovePie to assign control to X360 controller and play this game for a really long time:)
Too bad I can't wrap my head around the gameplay. :(