Survive the doodle!

Overall★★★★★★★★★★3.13
Fun★★★★★★★★★★3.17
Innovation★★★★★★★★★★3.74
Theme★★★★★★★★★★3.87
Graphics★★★★★★★★★★3.26
Audio★★★★★★★★★★2.62
Humor★★★★★★★★★★2.90
Mood★★★★★★★★★★3.25
Coolness★★★★★★★★★★41%
A simple game whereby you see how high of a score you can get by surviving against the creations of the pencil.

Time-lapse:


Controls:
WASD-Directional

Tools used:
-Eclipse
-Paint & GIMP 2.0
-Audacity

Libraries:
-(LWJGL based library) QRDare (https://github.com/DigitalQR/QRDare)

Unfortunately, due to a variety of reasons, this 48 hour compo turned out to be more like an 8 hour, for me; I hadn't prepared or managed my time nearly as well as I should have, which led to me having to scrap my original idea, as I knew I couldn't get it to a decent state in the time I had.

This is my first Ludum Dare and I have already taken many lessons from this and I look forward to taking part in following compos :)

p.s. I'm a rather large newbie, when it comes to game development, so I'd really appreciated any criticism, so I know where to correct.

p.p.s
You MUST extract the content of the zip, in order to run it!

screenshot

Comments17

Absor8 Dec 2014, 03:18
Download links do not work for me.
DigitalQRauthor8 Dec 2014, 10:26
I've just changed the links;, so hopefully, they work now
Absor8 Dec 2014, 12:04
Works now, corrected my accidental rating. Nice idea, I think the circles should fall straight down and then start moving player side of the screen. Just needs more polishing and more doodle types.
MegaMasterX
MegaMasterX8 Dec 2014, 13:10
This is a VERY creative entry! Congratulations on your first Ludum Dare entry! For the time constraints, you did a really good job.
oh_andrej8 Dec 2014, 13:16
Wow, love the idea and the style! For 8h it's actually pretty impressive. Would like to see a more complete version with some more doodles!

As for improvements: The movement is a bit too quick and twitchy I think and the game gets too fast at around 70 points (at least for me). Other than that, great job!
tigerbyte
tigerbyte8 Dec 2014, 13:30
Nice concept. I'd like to see it taken further and polished!
andysolace8 Dec 2014, 13:33
Addictive little game! Good fun and pretty imaginitive :D

I avoided the spikes and boulders, naturally, however did learn the hard wa that the stars were NOT meant for collecting!

Very good little game :)
resty8 Dec 2014, 16:11
Good simple game, really fun to play. I like it very much!
mauris8 Dec 2014, 16:12
Cool game:) Had to rewrite you shaders, to be able to run it on gl3.1, but other than that really enjoyed it!
Kitch
Kitch9 Dec 2014, 03:56
Really cool concept. For the first one, it's really awesome. Really like the drawing animations.
(Really don't like the mad sheekels :) )
Good job! Thanks!
whilefun9 Dec 2014, 20:54
Cannot run the game :(

Exception in thread "main" java.lang.UnsupportedClassVersionError: LD31/control/MainControl : Unsupported major.minor version 51.0
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$000(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
Could not find the main class: LD31.control.MainControl. Program will exit.
tomdeal
tomdeal9 Dec 2014, 20:58
Nice idea! The jumping is a bit too fast, cannot dodge anything with this.
5k0d10 Dec 2014, 01:20
very cool game but a little pain in the ass to get it working
Sharky10 Dec 2014, 20:37
The game doesn't install or play
FergusonTV11 Dec 2014, 09:45
Cannot run the game :( I wanted to play !
Elemental Zeal Games Studios
Sadly the game will not run for me. Downloaded, run jar. A window opens for a split second then disappears.

Your game looks pretty neat, though.
CodeNMore14 Dec 2014, 20:38
texture2D is removed when using ForwardCompatibility, Windows error.

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