Simple yet challenging mechanics! I think it can be perfect fit for mobile devices :)
BTW, I encountered a couple issues: 1. at some point bottom white border just disappeared and ball sometimes got stucked there. 2. What after ball police? Nothing happens... Except text about clicking to death.
Thank you all for your comments! 1. Yeah, I wanted to make more of a story, but the time wouldn't let me. 2. Yeah, there are a couple of bugs :P 3. After the ball police, you've got to click the ball xD
Looks fun, but a bit slow until you start doing stuff. Also I got stuck in the wall for about a min until it somehow bounced me out. Once it was going things were fun.
Ha ha ha, that was awesome! Great job. I'm glad he wasn't a PokéBall. I found one bug actually, after the bottom of the box came off, the ball bounce up into the top left corner and got stuck inside the right wall, going up and down. I was able to get out after a little bit of rapid space tapping though. Other than that, good work.
At first I was a bit skeptical, but it turned out to be really fun to play! It's also quite original and the dialogs cracked me a few times :) Cool little game (y)
The simple concept is awesome when you extended it bit by bit. My space bar does not forgive you but if you took this forward it could be a fun game to play on a single screen touch device.
Perfect game for mobile platform, i would port it if i were you. Anyway, pretty interesting game, only one thing, got bored on the beginning a little bit.
Lot of interesting and fun mechanics there. Bonus points for making my wife scream "What are you doing up there!" in response to my rapid spacebar slapping.
Very clever and very simple. I love the story you built around the tiny ball and I especially like the timer zone mechanic. Also at the end you literally broke the fourth wall. Well done!
Ahaa, great narrative - the combination of shapes and a unique narrative style reminds me of Thomas was Alone. There was a wide variety of different ideas in here, and so the shortness can be attributed to the 48 hours. The music loops well and it's fun to solve each "puzzle". The graphics are simple, but very effective. A very good entry.
This is a nice little entry! Easy to pick up but the challenges are both appropriate and not tedious. You've got a good difficulty curve, here. I was frustrated by a few bugs, though. The ball gets caught on the shooting blocks a lot, and on the frames on the edges. I had to spam space to get it unstuck. I also am not sure if I won the game or not... I got to a point where the ball was going so fast I couldn't possibly click it, and then ended up giving up. Stopping before that point would probably be a good idea ><
A simple game but with some cool gameplay ideas. It's cool that you do a lot with such a basic concept. I thought the clicking on the ball at the end was an interesting twist. I found the text narration a little long-winded. Good stuff though!
The kind of simple game mechanics I love and for which everything is in the details. With regard to controls, it is simply the opposite of my own entry: here, you have to keep banging on the space bar to get somewhere. Congratulation.
I like how you explored a bunch of different mechanics and permutations of those mechanics. The story segments, especially at the beginning, took a long time and dragged down the pacing a bit, though. Being able to skip to the next line would help move things along back to the gameplay, which was really enjoyable! Nice work!
Excellent. Nice core mechanic, a good variety of challenges, and text that kept me wanting more. The challenge trying to stay within a square for 5 seconds with danmaku blocks was difficult, but the forgiving nature of the game made it workable. Good job!
244 seconds! Overall a really fun entry. I personally hated all the text, but I enjoyed the variety of minigames (I'd prefer a straight wario-ware style playlist of games, though).
Comments81
BTW, I encountered a couple issues:
1. at some point bottom white border just disappeared and ball sometimes got stucked there.
2. What after ball police? Nothing happens... Except text about clicking to death.
1. Yeah, I wanted to make more of a story, but the time wouldn't let me.
2. Yeah, there are a couple of bugs :P
3. After the ball police, you've got to click the ball xD
really enjoyed this one! challenging and innovative :-)
Also I got stuck in the wall for about a min until it somehow bounced me out. Once it was going things were fun.
I am now a murderer I must flee from this page.
Very nicely done!
It's also quite original and the dialogs cracked me a few times :)
Cool little game (y)
I wish it lasted a little bit more, but it was really fun!^^
Also, I broke the ball out of the prison, did I win?
https://www.dropbox.com/s/c2aqaup5wfpwjk5/Screenshot%202014-12-08%2002.48.52.png?dl=0
Anyway, pretty interesting game, only one thing, got bored on the beginning a little bit.
It is very fun, i played it four times :P
<3
I played six timesss
I got stuck at the ball police -- I think I killed them too quickly. :(
I like the simple controls and concept.
Very neat!
Controls are responsive, dialog is funny and the tasks are fun to do.
This is perfect for a mobile game ;)
Great job!
I'm planning on doing an Android release, having in mind all your comments, so I really, really aprecciate it :)
It's a good game, though. Thank you!
Good use of single button play.