Very interesting and innovative. The mechanic is cool! I don't know if it is just me, but it is really laggy when you submit. Also, some sound would be nice.
Overall a very interesting concept, It seems a very ambitious idea that you pulled off reasonably well, but the lack of audio and the few game mechanics didn't give it that much replayability. But I suppose the limited time has a large part to play in that. Overall a very impressive experiment.
This was a very cool concept, but the lack of audio made it uninteresting. Though, I did find a little bit of an exploit: So long as you have the surrounding edge of the planet's core completely covered in fauna, you'll make ~$5k every time, even with very little expenditure.
Very fun though, a lot of fun watching the physics in action.
Glad people at least enjoy the mechanic, even if there is very little 'game' around it. There IS music, but for some unknown reason it will not play in the compiled jar, and I didn't have time to fix it..
@p1x3lruckus - it was much easier to implement than I thought it would have been, but I was visiting family over the weekend so I wasn't able to put much time towards it (hence the jam entry).
@ZXeno - the earnings calculations were kind of slapped on last minute, so I'm not surprised by that, but it's better than always losing money or never earning any.
The idea is neat, but its hard to tell if you've reached the requirements of the customer. Maybe that's the point? either way, seems like it could be an interesting game with a little more time.
@Junuxx - after looking at my config, it appears I may have accidentally compiled under java8, so I've reuploaded with java7 in the hopes that it fixes that exception.
@Boracho - the original idea was to have a pic of what you should try to match, but I didn't have enough time to implement it and what's there now was real quick to add. (you could always press ESCAPE to toggle the debug info, that includes the current percentages)
Nifty little program! It feels more like a tech demo than a game, but it's fun nonetheless.
And the physics is fascinating... Particularly given that there's no perceptible lag, despite all those (potential) interactions. Seeing the source would be interesting, I think.
@eerongal - it is, I thought that was a better effect for clearing the board than just having it disappear.
@Soron - I agree, but I thought it was fun enough that I could try to pass it off as a game anyways. The physics are done with Box2d, so that's probably why. I'll post the source though for those interested.
I like it, finding out various combinations instead of looking them up in readme is quite fun, wish there were more. It's also nice that you don't see stats of your planet right away, adds some challenge.
The positive effect of correlation of your planet's stats and requirements evaded me though, I've always earned around the same amount, maybe it just looked like that, I'm not sure.
Hmm... After the first planet the mouse button stop works. But I made a planet with a volcano. And an Eden with magma floating in orbit (because of comet). I also could make a lake near to volcano... with a tropical forest! 5/5 :D (ok, 4/5 because of technical problems :P )
PS. Also, so many particles with physics, how do you compute them?
This was very unique and interesting! I wish there were a couple of sounds here and there, but overall, it was fun to experiment around with different elements.
Comments31
Is pointing correctly now.
I don't know if it is just me, but it is really laggy when you submit. Also, some sound would be nice.
This was a very cool concept, but the lack of audio made it uninteresting. Though, I did find a little bit of an exploit: So long as you have the surrounding edge of the planet's core completely covered in fauna, you'll make ~$5k every time, even with very little expenditure.
Very fun though, a lot of fun watching the physics in action.
There IS music, but for some unknown reason it will not play in the compiled jar, and I didn't have time to fix it..
@p1x3lruckus - it was much easier to implement than I thought it would have been, but I was visiting family over the weekend so I wasn't able to put much time towards it (hence the jam entry).
@ZXeno - the earnings calculations were kind of slapped on last minute, so I'm not surprised by that, but it's better than always losing money or never earning any.
@Boracho - the original idea was to have a pic of what you should try to match, but I didn't have enough time to implement it and what's there now was real quick to add.
(you could always press ESCAPE to toggle the debug info, that includes the current percentages)
And the physics is fascinating... Particularly given that there's no perceptible lag, despite all those (potential) interactions. Seeing the source would be interesting, I think.
@Soron - I agree, but I thought it was fun enough that I could try to pass it off as a game anyways. The physics are done with Box2d, so that's probably why. I'll post the source though for those interested.
Very innovative and fun to play :)
The positive effect of correlation of your planet's stats and requirements evaded me though, I've always earned around the same amount, maybe it just looked like that, I'm not sure.
PS. Also, so many particles with physics, how do you compute them?
Could've used some audio feedback though.