Part angry birds, part tower defence, part historical simulator. Defend your keep from an invading army. Features randomly generated terrain and a weird sense of humor. Created in 48 hrs for Ludum Dare 31.
Nicely done. If you continue to work on it, I think it would be cool to play it with unlimited shots just for fun. See how many it takes to take out all the enemies. Maybe they progress closer after every 3 shots or something. Anyway, really like it, look forward to voting.
Cool game, and quite a nice concept, but could have been improved if shooting the enemies was a little easier, (extending the time it takes for the castle to reach full power) or if it had some music. Fun game, and btw, love the picket soldiers and horses.
Good idea, but bad tuning. Enemy turn can be accelerated - waiting is not fun. Better use preset terrain around castle, because sometimes terrain blocks fire from casle. Also rocks can fly faster for immediate feedback for player action.
Love the cutout look of the enemies and the fact that your projectiles ricochet. Maybe you could have worked some more on the "feel" of the shooting, I feel like getting incrementally closer to the goal after subsequent shots could be made easier by some more feedback.
Hi there. Like the landscape, the enemy on shadow puppet sticks, the shooting. Didn't like the slowness and the low number of shots, could barely range before end of day.
This is great! Really cool use of the theme and having the army march separate from the shooting makes it more strategy than just pure spam click action. Loved the stick puppet aesthetic too, and it was just super fun to play. Great job!
It was fun ! Shot are quite random when ennemies are far away. But when they are in the first hill, you can shot them easily. Text are funny, and it's fun to play !
This was really fun. I like that the figures are on sticks. It's a little hard to differentiate the dead enemies with the ones to defeat, but I guess that always like this on a warground =D Great entry!
Comments23
Maybe you could have worked some more on the "feel" of the shooting, I feel like getting incrementally closer to the goal after subsequent shots could be made easier by some more feedback.
One of the best I've seen so far. Well done.
Awesome graphic style, man