Maze, adventure...interactive prose poem? Explore The Tower and decide for yourself!
INSTRUCTIONS: Anything light blue is a link. Click the links! That's how you interact.
ALSO: It may not be 100% clear when you finish the game...but it SHOULD be. Because of the nature of the game, I didn't want to stick in a big "YOU WIN" sign. So...just watch out.
I tested it in Firefox on a 1600x900 display, it might be a little too large on other displays. If I had more time I would polish the numbers. Oh well.
It's an odd little thing, not very long or extensive, but if I make someone say "Hm, I never thought of anything like THAT before!" then I've done my job!
And finally, since it's Javascript with a little CSS, the source code is immediately available! (It's really simple, though.)
I like you interpretation of the theme. Nice that you managed to make a text game that spreads out over my screen and really feels like I'm exploring a space
A nice game. A shame it's easy to only read the possibilities without actually reading the poem, just to deblock the different possibilities. I like it to look like an actual map with different levels. However, even if the visual is nice I find it a bit simple.
The game feels... incomplete? Also it was confusing when the subsequent rows appeared (am playing in Firefox), perhaps a grid would be nice. (But that might break the style and mood...)
Good mechanics, nevertheless. I see why you felt the need to mention 1600x900 ;)
I can appreciate a text game that tries to do something different. I actually DO think this one can be rated on graphics, the graphic design aspect makes a real difference in how this game is perceived. I dig it.
WOW! This game is really interesting and unique! My game somewhat has the same idea with the one screen thing, and I liked that you've done it that way. I could not get a grip of the storyline, but in the end it made some sense, and I won with only getting 22 texts opened!
i have never played text adventures bevore so i cant judge properly but i found it really interesting (even though i was a bit disappointed after not beeing able to open the gates with the key from the library XD)
hope you could check out our game and leave us a comment
Definitely better than I thought a text game would be, great sense of exploration and discovery as you move through the world. Might have benefited from some extra visual elements in the text to highlight key points, especially when the text changes after you visit a destination.
to your comment for our game: the multiplayer only works within a network ;/ but you can play it with others via sharing the mouse (hamachi for example supports that)
it was planned that to make a way will be hard (depends on your luck, would there be a way from the beginning the game would end to fast )
if you dont see clearly what islands are connected you can turn of the movable ice shells, then all islands fit perfectly ^^
but thx for the long comment, it helps us much more to hear your honest opinion than just some numbers :D
intersectiongames - Thanks! I did play through A Dark Room a while back...I don't think I had it in mind, but maybe there was a subconscious influence there. Anyway, I consider that a compliment. ;)
And no, it's not Twine, it's Javascript from scratch. (Just 'View Source'!)
This is really interesting -- interactive poetry, not just through its words but its visual structure. Really creative stuff, thank you for sharing it!
Great twist on a text based game, going into it I thought it would be the standard text game but was pleasantly surprised that you had used the theme so well. I felt a bit clumsy just randomly exploring everywhere without much purpose but I really enjoyed the visual element showing me where I was on the screen.
Clever theme interpretation. The text didn't really do anything to make me want to read it, there wasn't really any sort of storyline. You just walk through a castle and... stand in a good position? (even though I forced myself to), and it was lacking sounds of any sort. Progression was interesting, but the writing wasn't really good enough to keep my attention.
Johnro: The end is when there are no more blue links. (Technically, "You are here" is always there, to show where you are in the world/story. But once you read the end, "You are here" becomes the last line in the prose poem. That's the idea, anyway...)
S
SK16 Games28 Dec 2014, 15:04
Interesting way of exploring a poem :P Hm, I never thought of anything like THAT before!
You've done your job! Really interesting, slightly surreal, managed to create atmosphere by being rather minimalistic in its descriptions (as well as everything else.) The way the text is displayed is the icing on the cake. Great experience!
The thing that usually "breaks" text games for me is the lack of any feeling of space as you explore. I really liked that this game has some of that feeling of spatial exploration on screen and not just in my head.
Comments39
Good mechanics, nevertheless. I see why you felt the need to mention 1600x900 ;)
hope you could check out our game and leave us a comment
Might have benefited from some extra visual elements in the text to highlight key points, especially when the text changes after you visit a destination.
Very fun indeed!
the multiplayer only works within a network ;/
but you can play it with others via sharing the mouse (hamachi for example supports that)
it was planned that to make a way will be hard (depends on your luck, would there be a way from the beginning the game would end to fast )
if you dont see clearly what islands are connected you can turn of the movable ice shells, then all islands fit perfectly ^^
but thx for the long comment, it helps us much more to hear your honest opinion than just some numbers :D
It's not Twine, is it?
And no, it's not Twine, it's Javascript from scratch. (Just 'View Source'!)
Kardfogú of Creative Sectors, out.
It's like you're creating a map of the city which in itself becomes the poem. Such a great concept.
Kudos.
Johnro: The end is when there are no more blue links. (Technically, "You are here" is always there, to show where you are in the world/story. But once you read the end, "You are here" becomes the last line in the prose poem. That's the idea, anyway...)
Really interesting, slightly surreal, managed to create atmosphere by being rather minimalistic in its descriptions (as well as everything else.) The way the text is displayed is the icing on the cake. Great experience!