Avalon is...supposed to be a city building game about faeries. I created what I think is a good framework, but there's not really any content. Oh, well. Given that it's Javascript, all the code is available for you to peruse and learn from!
Even though there are only like 3 boxes of text, I really like how they're written and where they're going. Would love to play this game eventually.
Next time you will surely be amazed at your own improvement, only way to learn how to approach a gamejam is by doing lots of gamejams. Good luck, thank you for playing our game and taking the time to leave a message!
Even though you have so little content, I think it is great what you achieved. You have the core mechanics of building things settled down pretty well. The small things, like cancel the build when you click on the borders, and the 'building-radiuses', are the amazing things. Keep up the good work, you will improve a lot in later jams!
Unfinished. I didn't see what was your intended mechanic, nor the link with the theme. Try making a post-mortem so that next time you finish the game. The graphic and user interface are nice.
I would certainly like to see what this game might turn in to. As it currently stands, I have to say that the red boxes are kind of harsh, and it would probably be good to use a calmer color.
The other big thing is making sure that the game expands to fill the window, or at least expands to fill part of the window.
Also, it's impressive that you documented your code. I've never once added any real documentation to any of my Ludum Dare source code, except for small snippets about things that I might want to know about during the event.
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The other big thing is making sure that the game expands to fill the window, or at least expands to fill part of the window.
Also, it's impressive that you documented your code. I've never once added any real documentation to any of my Ludum Dare source code, except for small snippets about things that I might want to know about during the event.